Comparing Pass-Through Quality of Mixed Reality Devices: A User Experience Study During Real-World Tasks
Fuente:
arXiv
Guardado en:
| Autores principales: | Vona, Francesco, Schorlemmer, Julia, Stern, Michael, Ashrafi, Navid, Vergari, Maurizio, Kojic, Tanja, Voigt-Antons, Jan-Niklas |
|---|---|
| Formato: | Preprint |
| Publicado: |
2025
|
| Materias: | |
| Acceso en línea: | |
| Etiquetas: |
Agregar Etiqueta
Sin Etiquetas, Sea el primero en etiquetar este registro!
|
Ejemplares similares
Impact of spatial auditory navigation on user experience during augmented outdoor navigation tasks
por: Voigt-Antons, Jan-Niklas, et al.
Publicado: (2024)
por: Voigt-Antons, Jan-Niklas, et al.
Publicado: (2024)
Exploring the Effects of Different Asymmetric Game Designs on User Experience in Collaborative Virtual Reality
por: Vona, Francesco, et al.
Publicado: (2025)
por: Vona, Francesco, et al.
Publicado: (2025)
The Impact of Social Environment and Interaction Focus on User Experience and Social Acceptability of an Augmented Reality Game
por: Cocchia, Lorenzo, et al.
Publicado: (2024)
por: Cocchia, Lorenzo, et al.
Publicado: (2024)
Sales Skills Training in Virtual Reality: An evaluation utilizing CAVE and Virtual Avatars
por: Vona, Francesco, et al.
Publicado: (2025)
por: Vona, Francesco, et al.
Publicado: (2025)
The Impact of Spatial Misalignment and Time Delay on Collaborative Presence in Augmented Reality
por: Stern, Michael, et al.
Publicado: (2025)
por: Stern, Michael, et al.
Publicado: (2025)
Investigating the impact of virtual element misalignment in collaborative Augmented Reality experiences
por: Vona, Francesco, et al.
Publicado: (2024)
por: Vona, Francesco, et al.
Publicado: (2024)
Digital Twins for Extended Reality Tourism: User Experience Evaluation Across User Groups
por: Warsinke, Maximilian, et al.
Publicado: (2025)
por: Warsinke, Maximilian, et al.
Publicado: (2025)
The Influence of Extended Reality and Virtual Characters' Embodiment Levels on User Experience in Well-Being Activities
por: Kojić, Tanja, et al.
Publicado: (2024)
por: Kojić, Tanja, et al.
Publicado: (2024)
Influence of Personality and Communication Behavior of a Conversational Agent on User Experience and Social Presence in Augmented Reality
por: Koleva, Katerina, et al.
Publicado: (2024)
por: Koleva, Katerina, et al.
Publicado: (2024)
Exploring the Effect of Heights and User Stance on User Experience in Extended Reality Climbing
por: Kojić, Tanja, et al.
Publicado: (2026)
por: Kojić, Tanja, et al.
Publicado: (2026)
Exploring users' sense of safety in public using an Augmented Reality application
por: Vergari, Maurizio, et al.
Publicado: (2024)
por: Vergari, Maurizio, et al.
Publicado: (2024)
Influence of Interactivity in Shaping User Experience and Social Acceptance of Mobile XR
por: Kojić, Tanja, et al.
Publicado: (2026)
por: Kojić, Tanja, et al.
Publicado: (2026)
Avatar Appearance Beyond Pixels -- User Ratings and Avatar Preferences within Health Applications
por: Ashrafi, Navid, et al.
Publicado: (2025)
por: Ashrafi, Navid, et al.
Publicado: (2025)
Hands vs. Controllers: Comparing User Interactions in Virtual Reality Shopping Environments
por: Vona, Francesco, et al.
Publicado: (2025)
por: Vona, Francesco, et al.
Publicado: (2025)
VR Cloud Gaming UX: Exploring the Impact of Network Quality on Emotion, Presence, Game Experience and Cybersickness
por: Warsinke, Maximilian, et al.
Publicado: (2024)
por: Warsinke, Maximilian, et al.
Publicado: (2024)
Size Matters: The Impact of Avatar Size on User Experience in Healthcare Applications
por: Ashrafi, Navid, et al.
Publicado: (2025)
por: Ashrafi, Navid, et al.
Publicado: (2025)
Dishonesty Tendencies in Testing Scenarios Among Students with Virtual Reality and Computer-Mediated Technology
por: Kojić, Tanja, et al.
Publicado: (2026)
por: Kojić, Tanja, et al.
Publicado: (2026)
Exploring Augmented Table Setup and Lighting Customization in a Simulated Restaurant to Improve the User Experience
por: Motowilowa, Jana, et al.
Publicado: (2024)
por: Motowilowa, Jana, et al.
Publicado: (2024)
Enhancing Job Interview Preparation Through Immersive Experiences Using Photorealistic, AI-powered Metahuman Avatars
por: Ashrafi, Navid, et al.
Publicado: (2024)
por: Ashrafi, Navid, et al.
Publicado: (2024)
Finding My Way: Influence of Different Audio Augmented Reality Navigation Cues on User Experience and Subjective Usefulness
por: Hinzmann, Sina, et al.
Publicado: (2025)
por: Hinzmann, Sina, et al.
Publicado: (2025)
User-Centric Evaluation Methods for Digital Twin Applications in Extended Reality
por: Vona, Francesco, et al.
Publicado: (2025)
por: Vona, Francesco, et al.
Publicado: (2025)
Single Vs Dual: Influence of the Number of Displays on User Experience within Virtually Embodied Conversational Systems
por: Ashrafi, Navid, et al.
Publicado: (2024)
por: Ashrafi, Navid, et al.
Publicado: (2024)
Working with Mixed Reality in Public: Effects of Virtual Display Layouts on Productivity, Feeling of Safety, and Social Acceptability
por: Kaeder, Janne, et al.
Publicado: (2024)
por: Kaeder, Janne, et al.
Publicado: (2024)
Comparing Continuous and Retrospective Emotion Ratings in Remote VR Study
por: Warsinke, Maximilian, et al.
Publicado: (2024)
por: Warsinke, Maximilian, et al.
Publicado: (2024)
Too Immersive for the Field? Addressing Safety Risks in Extended Reality User Studies
por: Kojić, Tanja, et al.
Publicado: (2026)
por: Kojić, Tanja, et al.
Publicado: (2026)
Comparing User Behavior in Real vs. Virtual Supermarket Shelves: An Eye-Tracking Study Using Tobii 3 Pro and Meta Quest Pro
por: Vona, Francesco, et al.
Publicado: (2025)
por: Vona, Francesco, et al.
Publicado: (2025)
Integrating Virtual and Augmented Reality into Public Education: Opportunities and Challenges in Language Learning
por: Kojić, Tanja, et al.
Publicado: (2026)
por: Kojić, Tanja, et al.
Publicado: (2026)
Influence of Gameplay Duration, Hand Tracking, and Controller Based Control Methods on UX in VR
por: Kojić, Tanja, et al.
Publicado: (2024)
por: Kojić, Tanja, et al.
Publicado: (2024)
Optimized User Experience for Labeling Systems for Predictive Maintenance Applications
por: Hallmann, Michelle, et al.
Publicado: (2025)
por: Hallmann, Michelle, et al.
Publicado: (2025)
Effect of external characteristics of a virtual human being during the use of a computer-assisted therapy tool
por: Ashrafi, Navid, et al.
Publicado: (2024)
por: Ashrafi, Navid, et al.
Publicado: (2024)
Digital Eyes: Social Implications of XR EyeSight
por: Vergari, Maurizio, et al.
Publicado: (2024)
por: Vergari, Maurizio, et al.
Publicado: (2024)
Designing User-Centered Simulations of Leadership Situations for Cave Automatic Virtual Environments: Development and Usability Study
por: Vona, Francesco, et al.
Publicado: (2024)
por: Vona, Francesco, et al.
Publicado: (2024)
Unmanned Aerial Vehicles Control in a Digital Twin: Exploring the Effect of Different Points of View on User Experience in Virtual Reality
por: Vona, Francesco, et al.
Publicado: (2025)
por: Vona, Francesco, et al.
Publicado: (2025)
Investigating the Effect of Prior Exposure and Fidelity on Quality and Realism Perception of VR Digital Twins
por: Warsinke, Maximilian, et al.
Publicado: (2025)
por: Warsinke, Maximilian, et al.
Publicado: (2025)
Protect and Extend -- Using GANs for Synthetic Data Generation of Time-Series Medical Records
por: Ashrafi, Navid, et al.
Publicado: (2024)
por: Ashrafi, Navid, et al.
Publicado: (2024)
Optimizing Predictive Maintenance: Enhanced AI and Backend Integration
por: Stern, Michael, et al.
Publicado: (2025)
por: Stern, Michael, et al.
Publicado: (2025)
Optimized User Experience for Labeling Systems for Predictive Maintenance Applications (Extended)
por: Hallmann, Michelle, et al.
Publicado: (2025)
por: Hallmann, Michelle, et al.
Publicado: (2025)
Evaluation of a Sign Language Avatar on Comprehensibility, User Experience \& Acceptability
por: Wasserroth, Fenya, et al.
Publicado: (2025)
por: Wasserroth, Fenya, et al.
Publicado: (2025)
Two Explorative Studies on Tangible Augmented Reality for Neurodevelopmental Disorders
por: Vona, Francesco, et al.
Publicado: (2025)
por: Vona, Francesco, et al.
Publicado: (2025)
Hybrid User Interfaces: Past, Present, and Future of Complementary Cross-Device Interaction in Mixed Reality
por: Hubenschmid, Sebastian, et al.
Publicado: (2025)
por: Hubenschmid, Sebastian, et al.
Publicado: (2025)
Ejemplares similares
-
Impact of spatial auditory navigation on user experience during augmented outdoor navigation tasks
por: Voigt-Antons, Jan-Niklas, et al.
Publicado: (2024) -
Exploring the Effects of Different Asymmetric Game Designs on User Experience in Collaborative Virtual Reality
por: Vona, Francesco, et al.
Publicado: (2025) -
The Impact of Social Environment and Interaction Focus on User Experience and Social Acceptability of an Augmented Reality Game
por: Cocchia, Lorenzo, et al.
Publicado: (2024) -
Sales Skills Training in Virtual Reality: An evaluation utilizing CAVE and Virtual Avatars
por: Vona, Francesco, et al.
Publicado: (2025) -
The Impact of Spatial Misalignment and Time Delay on Collaborative Presence in Augmented Reality
por: Stern, Michael, et al.
Publicado: (2025)