Physically-Based Mesh Generation for Confined 3D Point Clouds Using Flexible Foil Models

Fuente: arXiv
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Main Author: Moriya, Netzer
Format: Preprint
Published: 2025
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_version_ 1866917917592911872
author Moriya, Netzer
author_facet Moriya, Netzer
contents We propose a method for constructing high-quality, closed-surface meshes from confined 3D point clouds via a physically-based simulation of flexible foils under spatial constraints. The approach integrates dynamic elasticity, pressure-driven deformation, and adaptive snapping to fixed vertices, providing a robust framework for realistic and physically accurate mesh creation. Applications in computer graphics and computational geometry are discussed.
format Preprint
id arxiv_https___arxiv_org_abs_2502_06541
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Physically-Based Mesh Generation for Confined 3D Point Clouds Using Flexible Foil Models
Moriya, Netzer
Graphics
Computational Geometry
Optimization and Control
49Mxx
We propose a method for constructing high-quality, closed-surface meshes from confined 3D point clouds via a physically-based simulation of flexible foils under spatial constraints. The approach integrates dynamic elasticity, pressure-driven deformation, and adaptive snapping to fixed vertices, providing a robust framework for realistic and physically accurate mesh creation. Applications in computer graphics and computational geometry are discussed.
title Physically-Based Mesh Generation for Confined 3D Point Clouds Using Flexible Foil Models
topic Graphics
Computational Geometry
Optimization and Control
49Mxx
url https://arxiv.org/abs/2502.06541