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| Hauptverfasser: | , , , |
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| Format: | Preprint |
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2025
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| Online-Zugang: | https://arxiv.org/abs/2502.06748 |
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| _version_ | 1866910820373364736 |
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| author | Zhong, Qiankun Jacoby, Nori Tchernichovski, Ofer Frey, Seth |
| author_facet | Zhong, Qiankun Jacoby, Nori Tchernichovski, Ofer Frey, Seth |
| contents | Getting a group to adopt cooperative norms is an enduring challenge. But in real-world settings, individuals don't just passively accept static environments, they act both within and upon the social systems that structure their interactions. Should we expect the dynamism of player-driven changes to the "rules of the game" to hinder cooperation -- because of the substantial added complexity -- or help it, as prosocial agents tweak their environment toward non-zero-sum games? We introduce a laboratory setting to test whether groups can guide themselves to cooperative outcomes by manipulating the environmental parameters that shape their emergent cooperation process. We test for cooperation in a set of economic games that impose different social dilemmas. These games vary independently in the institutional features of stability, efficiency, and fairness. By offering agency over behavior along with second-order agency over the rules of the game, we understand emergent cooperation in naturalistic settings in which the rules of the game are themselves dynamic and subject to choice. The literature on transfer learning in games suggests that interactions between features are important and might aid or hinder the transfer of cooperative learning to new settings. |
| format | Preprint |
| id |
arxiv_https___arxiv_org_abs_2502_06748 |
| institution | arXiv |
| publishDate | 2025 |
| record_format | arxiv |
| spellingShingle | Institutional Preferences in the Laboratory Zhong, Qiankun Jacoby, Nori Tchernichovski, Ofer Frey, Seth Social and Information Networks Computer Science and Game Theory Getting a group to adopt cooperative norms is an enduring challenge. But in real-world settings, individuals don't just passively accept static environments, they act both within and upon the social systems that structure their interactions. Should we expect the dynamism of player-driven changes to the "rules of the game" to hinder cooperation -- because of the substantial added complexity -- or help it, as prosocial agents tweak their environment toward non-zero-sum games? We introduce a laboratory setting to test whether groups can guide themselves to cooperative outcomes by manipulating the environmental parameters that shape their emergent cooperation process. We test for cooperation in a set of economic games that impose different social dilemmas. These games vary independently in the institutional features of stability, efficiency, and fairness. By offering agency over behavior along with second-order agency over the rules of the game, we understand emergent cooperation in naturalistic settings in which the rules of the game are themselves dynamic and subject to choice. The literature on transfer learning in games suggests that interactions between features are important and might aid or hinder the transfer of cooperative learning to new settings. |
| title | Institutional Preferences in the Laboratory |
| topic | Social and Information Networks Computer Science and Game Theory |
| url | https://arxiv.org/abs/2502.06748 |