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Hauptverfasser: Zhong, Qiankun, Jacoby, Nori, Tchernichovski, Ofer, Frey, Seth
Format: Preprint
Veröffentlicht: 2025
Schlagworte:
Online-Zugang:https://arxiv.org/abs/2502.06748
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author Zhong, Qiankun
Jacoby, Nori
Tchernichovski, Ofer
Frey, Seth
author_facet Zhong, Qiankun
Jacoby, Nori
Tchernichovski, Ofer
Frey, Seth
contents Getting a group to adopt cooperative norms is an enduring challenge. But in real-world settings, individuals don't just passively accept static environments, they act both within and upon the social systems that structure their interactions. Should we expect the dynamism of player-driven changes to the "rules of the game" to hinder cooperation -- because of the substantial added complexity -- or help it, as prosocial agents tweak their environment toward non-zero-sum games? We introduce a laboratory setting to test whether groups can guide themselves to cooperative outcomes by manipulating the environmental parameters that shape their emergent cooperation process. We test for cooperation in a set of economic games that impose different social dilemmas. These games vary independently in the institutional features of stability, efficiency, and fairness. By offering agency over behavior along with second-order agency over the rules of the game, we understand emergent cooperation in naturalistic settings in which the rules of the game are themselves dynamic and subject to choice. The literature on transfer learning in games suggests that interactions between features are important and might aid or hinder the transfer of cooperative learning to new settings.
format Preprint
id arxiv_https___arxiv_org_abs_2502_06748
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Institutional Preferences in the Laboratory
Zhong, Qiankun
Jacoby, Nori
Tchernichovski, Ofer
Frey, Seth
Social and Information Networks
Computer Science and Game Theory
Getting a group to adopt cooperative norms is an enduring challenge. But in real-world settings, individuals don't just passively accept static environments, they act both within and upon the social systems that structure their interactions. Should we expect the dynamism of player-driven changes to the "rules of the game" to hinder cooperation -- because of the substantial added complexity -- or help it, as prosocial agents tweak their environment toward non-zero-sum games? We introduce a laboratory setting to test whether groups can guide themselves to cooperative outcomes by manipulating the environmental parameters that shape their emergent cooperation process. We test for cooperation in a set of economic games that impose different social dilemmas. These games vary independently in the institutional features of stability, efficiency, and fairness. By offering agency over behavior along with second-order agency over the rules of the game, we understand emergent cooperation in naturalistic settings in which the rules of the game are themselves dynamic and subject to choice. The literature on transfer learning in games suggests that interactions between features are important and might aid or hinder the transfer of cooperative learning to new settings.
title Institutional Preferences in the Laboratory
topic Social and Information Networks
Computer Science and Game Theory
url https://arxiv.org/abs/2502.06748