Cardiverse: Harnessing LLMs for Novel Card Game Prototyping

Fuente: arXiv
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Auteurs principaux: Li, Danrui, Zhang, Sen, Sohn, Sam S., Hu, Kaidong, Usman, Muhammad, Kapadia, Mubbasir
Format: Preprint
Publié: 2025
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author Li, Danrui
Zhang, Sen
Sohn, Sam S.
Hu, Kaidong
Usman, Muhammad
Kapadia, Mubbasir
author_facet Li, Danrui
Zhang, Sen
Sohn, Sam S.
Hu, Kaidong
Usman, Muhammad
Kapadia, Mubbasir
contents The prototyping of computer games, particularly card games, requires extensive human effort in creative ideation and gameplay evaluation. Recent advances in Large Language Models (LLMs) offer opportunities to automate and streamline these processes. However, it remains challenging for LLMs to design novel game mechanics beyond existing databases, generate consistent gameplay environments, and develop scalable gameplay AI for large-scale evaluations. This paper addresses these challenges by introducing a comprehensive automated card game prototyping framework. The approach highlights a graph-based indexing method for generating novel game variations, an LLM-driven system for consistent game code generation validated by gameplay records, and a gameplay AI constructing method that uses an ensemble of LLM-generated heuristic functions optimized through self-play. These contributions aim to accelerate card game prototyping, reduce human labor, and lower barriers to entry for game developers. For code repo visit this http URL https://github.com/danruili/Cardiverse
format Preprint
id arxiv_https___arxiv_org_abs_2502_07128
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Cardiverse: Harnessing LLMs for Novel Card Game Prototyping
Li, Danrui
Zhang, Sen
Sohn, Sam S.
Hu, Kaidong
Usman, Muhammad
Kapadia, Mubbasir
Computation and Language
Artificial Intelligence
Multimedia
The prototyping of computer games, particularly card games, requires extensive human effort in creative ideation and gameplay evaluation. Recent advances in Large Language Models (LLMs) offer opportunities to automate and streamline these processes. However, it remains challenging for LLMs to design novel game mechanics beyond existing databases, generate consistent gameplay environments, and develop scalable gameplay AI for large-scale evaluations. This paper addresses these challenges by introducing a comprehensive automated card game prototyping framework. The approach highlights a graph-based indexing method for generating novel game variations, an LLM-driven system for consistent game code generation validated by gameplay records, and a gameplay AI constructing method that uses an ensemble of LLM-generated heuristic functions optimized through self-play. These contributions aim to accelerate card game prototyping, reduce human labor, and lower barriers to entry for game developers. For code repo visit this http URL https://github.com/danruili/Cardiverse
title Cardiverse: Harnessing LLMs for Novel Card Game Prototyping
topic Computation and Language
Artificial Intelligence
Multimedia
url https://arxiv.org/abs/2502.07128