Few-Shot Multi-Human Neural Rendering Using Geometry Constraints

Fuente: arXiv
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Auteurs principaux: li, Qian, Abrevaya, Victoria Fernàndez, Multon, Franck, Boukhayma, Adnane
Format: Preprint
Publié: 2025
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author li, Qian
Abrevaya, Victoria Fernàndez
Multon, Franck
Boukhayma, Adnane
author_facet li, Qian
Abrevaya, Victoria Fernàndez
Multon, Franck
Boukhayma, Adnane
contents We present a method for recovering the shape and radiance of a scene consisting of multiple people given solely a few images. Multi-human scenes are complex due to additional occlusion and clutter. For single-human settings, existing approaches using implicit neural representations have achieved impressive results that deliver accurate geometry and appearance. However, it remains challenging to extend these methods for estimating multiple humans from sparse views. We propose a neural implicit reconstruction method that addresses the inherent challenges of this task through the following contributions: First, we propose to use geometry constraints by exploiting pre-computed meshes using a human body model (SMPL). Specifically, we regularize the signed distances using the SMPL mesh and leverage bounding boxes for improved rendering. Second, we propose a ray regularization scheme to minimize rendering inconsistencies, and a saturation regularization for robust optimization in variable illumination. Extensive experiments on both real and synthetic datasets demonstrate the benefits of our approach and show state-of-the-art performance against existing neural reconstruction methods.
format Preprint
id arxiv_https___arxiv_org_abs_2502_07140
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Few-Shot Multi-Human Neural Rendering Using Geometry Constraints
li, Qian
Abrevaya, Victoria Fernàndez
Multon, Franck
Boukhayma, Adnane
Computer Vision and Pattern Recognition
Artificial Intelligence
Graphics
We present a method for recovering the shape and radiance of a scene consisting of multiple people given solely a few images. Multi-human scenes are complex due to additional occlusion and clutter. For single-human settings, existing approaches using implicit neural representations have achieved impressive results that deliver accurate geometry and appearance. However, it remains challenging to extend these methods for estimating multiple humans from sparse views. We propose a neural implicit reconstruction method that addresses the inherent challenges of this task through the following contributions: First, we propose to use geometry constraints by exploiting pre-computed meshes using a human body model (SMPL). Specifically, we regularize the signed distances using the SMPL mesh and leverage bounding boxes for improved rendering. Second, we propose a ray regularization scheme to minimize rendering inconsistencies, and a saturation regularization for robust optimization in variable illumination. Extensive experiments on both real and synthetic datasets demonstrate the benefits of our approach and show state-of-the-art performance against existing neural reconstruction methods.
title Few-Shot Multi-Human Neural Rendering Using Geometry Constraints
topic Computer Vision and Pattern Recognition
Artificial Intelligence
Graphics
url https://arxiv.org/abs/2502.07140