Coupling Agent-Based Simulations and VR universes: the case of GAMA and Unity

Fuente: arXiv
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Main Authors: Drogoul, Alexis, Taillandier, Patrick, Brugière, Arthur, Martinez, Louis, Sillano, Léon, Lesquoy, Baptiste, Nghi, Huynh Quang
Format: Preprint
Published: 2025
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author Drogoul, Alexis
Taillandier, Patrick
Brugière, Arthur
Martinez, Louis
Sillano, Léon
Lesquoy, Baptiste
Nghi, Huynh Quang
author_facet Drogoul, Alexis
Taillandier, Patrick
Brugière, Arthur
Martinez, Louis
Sillano, Léon
Lesquoy, Baptiste
Nghi, Huynh Quang
contents Agent-based models (ABMs) and video games, including those taking advantage of virtual reality (VR), have undergone a remarkable parallel evolution, achieving impressive levels of complexity and sophistication. This paper argues that while ABMs prioritize scientific analysis and understanding and VR aims for immersive entertainment, they both simulate artificial worlds and can benefit from closer integration. Coupling both approaches indeed opens interesting possibilities for research and development in various fields, and in particular education, at the heart of the SIMPLE project, an EU-funded project on the development of digital tools for awareness raising on environmental issues. However, existing tools often present limitations, including technical complexity, limited functionalities, and lack of interoperability. To address these challenges, we introduce a novel framework for linking GAMA, a popular ABM platform, with Unity, a widely used game engine. This framework enables seamless data exchange, real-time visualization, and user interaction within VR environments, allowing researchers to leverage the strengths of both ABMs and VR for more impactful and engaging simulations. We demonstrate the capabilities of our framework through two prototypes built to highlight its potential in representing and interacting with complex socio-environmental system models. We conclude by emphasizing the importance of continued collaboration between the ABM and VR communities to develop robust, user-friendly tools, paving the way for a new era of collaborative research and immersive experiences in simulations.
format Preprint
id arxiv_https___arxiv_org_abs_2502_07405
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Coupling Agent-Based Simulations and VR universes: the case of GAMA and Unity
Drogoul, Alexis
Taillandier, Patrick
Brugière, Arthur
Martinez, Louis
Sillano, Léon
Lesquoy, Baptiste
Nghi, Huynh Quang
Multiagent Systems
Agent-based models (ABMs) and video games, including those taking advantage of virtual reality (VR), have undergone a remarkable parallel evolution, achieving impressive levels of complexity and sophistication. This paper argues that while ABMs prioritize scientific analysis and understanding and VR aims for immersive entertainment, they both simulate artificial worlds and can benefit from closer integration. Coupling both approaches indeed opens interesting possibilities for research and development in various fields, and in particular education, at the heart of the SIMPLE project, an EU-funded project on the development of digital tools for awareness raising on environmental issues. However, existing tools often present limitations, including technical complexity, limited functionalities, and lack of interoperability. To address these challenges, we introduce a novel framework for linking GAMA, a popular ABM platform, with Unity, a widely used game engine. This framework enables seamless data exchange, real-time visualization, and user interaction within VR environments, allowing researchers to leverage the strengths of both ABMs and VR for more impactful and engaging simulations. We demonstrate the capabilities of our framework through two prototypes built to highlight its potential in representing and interacting with complex socio-environmental system models. We conclude by emphasizing the importance of continued collaboration between the ABM and VR communities to develop robust, user-friendly tools, paving the way for a new era of collaborative research and immersive experiences in simulations.
title Coupling Agent-Based Simulations and VR universes: the case of GAMA and Unity
topic Multiagent Systems
url https://arxiv.org/abs/2502.07405