Machine Learning-Driven Volumetric Cloud Rendering: Procedural Shader Optimization and Dynamic Lighting in Unreal Engine for Realistic Atmospheric Simulation

Fuente: arXiv
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Main Authors: Singh, Shruti, Kumar, Shantanu
Format: Preprint
Published: 2025
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author Singh, Shruti
Kumar, Shantanu
author_facet Singh, Shruti
Kumar, Shantanu
contents This study advances real-time volumetric cloud rendering in Computer Graphics (CG) by developing a specialized shader in Unreal Engine (UE), focusing on realistic cloud modeling and lighting. By leveraging ray-casting-based lighting algorithms, this work demonstrates the practical application of a dual-layered procedural noise model, eliminating the need for conventional two-dimensional (2D) weather textures. The shader allows for procedurally configured skies with a defined parameter set, offering flexibility for both artistic expression and realistic simulation. Empirical results reveal that the shader achieves an average rendering time of 35ms per frame while maintaining high visual accuracy and scene realism. Visual fidelity assessments indicate a 15% improvement in cloud realism over traditional 2D techniques, particularly in dynamic lighting scenarios. This research contributes to CG by bridging technical and aesthetic elements, enhancing real-time visual storytelling and immersion within gigital media environments.
format Preprint
id arxiv_https___arxiv_org_abs_2502_08107
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Machine Learning-Driven Volumetric Cloud Rendering: Procedural Shader Optimization and Dynamic Lighting in Unreal Engine for Realistic Atmospheric Simulation
Singh, Shruti
Kumar, Shantanu
Graphics
This study advances real-time volumetric cloud rendering in Computer Graphics (CG) by developing a specialized shader in Unreal Engine (UE), focusing on realistic cloud modeling and lighting. By leveraging ray-casting-based lighting algorithms, this work demonstrates the practical application of a dual-layered procedural noise model, eliminating the need for conventional two-dimensional (2D) weather textures. The shader allows for procedurally configured skies with a defined parameter set, offering flexibility for both artistic expression and realistic simulation. Empirical results reveal that the shader achieves an average rendering time of 35ms per frame while maintaining high visual accuracy and scene realism. Visual fidelity assessments indicate a 15% improvement in cloud realism over traditional 2D techniques, particularly in dynamic lighting scenarios. This research contributes to CG by bridging technical and aesthetic elements, enhancing real-time visual storytelling and immersion within gigital media environments.
title Machine Learning-Driven Volumetric Cloud Rendering: Procedural Shader Optimization and Dynamic Lighting in Unreal Engine for Realistic Atmospheric Simulation
topic Graphics
url https://arxiv.org/abs/2502.08107