"You'll Be Alice Adventuring in Wonderland!" Processes, Challenges, and Opportunities of Creating Animated Virtual Reality Stories

Fuente: arXiv
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Hauptverfasser: Yuan, Lin-Ping, Han, Feilin, Xie, Liwenhan, Zhang, Junjie, Zhao, Jian, Qu, Huamin
Format: Preprint
Veröffentlicht: 2025
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author Yuan, Lin-Ping
Han, Feilin
Xie, Liwenhan
Zhang, Junjie
Zhao, Jian
Qu, Huamin
author_facet Yuan, Lin-Ping
Han, Feilin
Xie, Liwenhan
Zhang, Junjie
Zhao, Jian
Qu, Huamin
contents Animated virtual reality (VR) stories, combining the presence of VR and the artistry of computer animation, offer a compelling way to deliver messages and evoke emotions. Motivated by the growing demand for immersive narrative experiences, more creators are creating animated VR stories. However, a holistic understanding of their creation processes and challenges involved in crafting these stories is still limited. Based on semi-structured interviews with 21 animated VR story creators, we identify ten common stages in their end-to-end creation processes, ranging from idea generation to evaluation, which form diverse workflows that are story-driven or visual-driven. Additionally, we highlight nine unique issues that arise during the creation process, such as a lack of reference material for multi-element plots, the absence of specific functionalities for story integration, and inadequate support for audience evaluation. We compare the creation of animated VR stories to general XR applications and distill several future research opportunities.
format Preprint
id arxiv_https___arxiv_org_abs_2502_08513
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle "You'll Be Alice Adventuring in Wonderland!" Processes, Challenges, and Opportunities of Creating Animated Virtual Reality Stories
Yuan, Lin-Ping
Han, Feilin
Xie, Liwenhan
Zhang, Junjie
Zhao, Jian
Qu, Huamin
Human-Computer Interaction
Graphics
Multimedia
Animated virtual reality (VR) stories, combining the presence of VR and the artistry of computer animation, offer a compelling way to deliver messages and evoke emotions. Motivated by the growing demand for immersive narrative experiences, more creators are creating animated VR stories. However, a holistic understanding of their creation processes and challenges involved in crafting these stories is still limited. Based on semi-structured interviews with 21 animated VR story creators, we identify ten common stages in their end-to-end creation processes, ranging from idea generation to evaluation, which form diverse workflows that are story-driven or visual-driven. Additionally, we highlight nine unique issues that arise during the creation process, such as a lack of reference material for multi-element plots, the absence of specific functionalities for story integration, and inadequate support for audience evaluation. We compare the creation of animated VR stories to general XR applications and distill several future research opportunities.
title "You'll Be Alice Adventuring in Wonderland!" Processes, Challenges, and Opportunities of Creating Animated Virtual Reality Stories
topic Human-Computer Interaction
Graphics
Multimedia
url https://arxiv.org/abs/2502.08513