DenseSplat: Densifying Gaussian Splatting SLAM with Neural Radiance Prior

Fuente: arXiv
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Hauptverfasser: Li, Mingrui, Liu, Shuhong, Deng, Tianchen, Wang, Hongyu
Format: Preprint
Veröffentlicht: 2025
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author Li, Mingrui
Liu, Shuhong
Deng, Tianchen
Wang, Hongyu
author_facet Li, Mingrui
Liu, Shuhong
Deng, Tianchen
Wang, Hongyu
contents Gaussian SLAM systems excel in real-time rendering and fine-grained reconstruction compared to NeRF-based systems. However, their reliance on extensive keyframes is impractical for deployment in real-world robotic systems, which typically operate under sparse-view conditions that can result in substantial holes in the map. To address these challenges, we introduce DenseSplat, the first SLAM system that effectively combines the advantages of NeRF and 3DGS. DenseSplat utilizes sparse keyframes and NeRF priors for initializing primitives that densely populate maps and seamlessly fill gaps. It also implements geometry-aware primitive sampling and pruning strategies to manage granularity and enhance rendering efficiency. Moreover, DenseSplat integrates loop closure and bundle adjustment, significantly enhancing frame-to-frame tracking accuracy. Extensive experiments on multiple large-scale datasets demonstrate that DenseSplat achieves superior performance in tracking and mapping compared to current state-of-the-art methods.
format Preprint
id arxiv_https___arxiv_org_abs_2502_09111
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle DenseSplat: Densifying Gaussian Splatting SLAM with Neural Radiance Prior
Li, Mingrui
Liu, Shuhong
Deng, Tianchen
Wang, Hongyu
Computer Vision and Pattern Recognition
Gaussian SLAM systems excel in real-time rendering and fine-grained reconstruction compared to NeRF-based systems. However, their reliance on extensive keyframes is impractical for deployment in real-world robotic systems, which typically operate under sparse-view conditions that can result in substantial holes in the map. To address these challenges, we introduce DenseSplat, the first SLAM system that effectively combines the advantages of NeRF and 3DGS. DenseSplat utilizes sparse keyframes and NeRF priors for initializing primitives that densely populate maps and seamlessly fill gaps. It also implements geometry-aware primitive sampling and pruning strategies to manage granularity and enhance rendering efficiency. Moreover, DenseSplat integrates loop closure and bundle adjustment, significantly enhancing frame-to-frame tracking accuracy. Extensive experiments on multiple large-scale datasets demonstrate that DenseSplat achieves superior performance in tracking and mapping compared to current state-of-the-art methods.
title DenseSplat: Densifying Gaussian Splatting SLAM with Neural Radiance Prior
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2502.09111