DenseSplat: Densifying Gaussian Splatting SLAM with Neural Radiance Prior
Fuente:
arXiv
Saved in:
| Main Authors: | Li, Mingrui, Liu, Shuhong, Deng, Tianchen, Wang, Hongyu |
|---|---|
| Format: | Preprint |
| Published: |
2025
|
| Subjects: | |
| Online Access: | |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
SGS-SLAM: Semantic Gaussian Splatting For Neural Dense SLAM
by: Li, Mingrui, et al.
Published: (2024)
by: Li, Mingrui, et al.
Published: (2024)
MG-SLAM: Structure Gaussian Splatting SLAM with Manhattan World Hypothesis
by: Liu, Shuhong, et al.
Published: (2024)
by: Liu, Shuhong, et al.
Published: (2024)
Compact 3D Gaussian Splatting For Dense Visual SLAM
by: Deng, Tianchen, et al.
Published: (2024)
by: Deng, Tianchen, et al.
Published: (2024)
DDN-SLAM: Real-time Dense Dynamic Neural Implicit SLAM
by: Li, Mingrui, et al.
Published: (2024)
by: Li, Mingrui, et al.
Published: (2024)
Dy3DGS-SLAM: Monocular 3D Gaussian Splatting SLAM for Dynamic Environments
by: Li, Mingrui, et al.
Published: (2025)
by: Li, Mingrui, et al.
Published: (2025)
SemGauss-SLAM: Dense Semantic Gaussian Splatting SLAM
by: Zhu, Siting, et al.
Published: (2024)
by: Zhu, Siting, et al.
Published: (2024)
Gaussian-SLAM: Photo-realistic Dense SLAM with Gaussian Splatting
by: Yugay, Vladimir, et al.
Published: (2023)
by: Yugay, Vladimir, et al.
Published: (2023)
GS-SLAM: Dense Visual SLAM with 3D Gaussian Splatting
by: Yan, Chi, et al.
Published: (2023)
by: Yan, Chi, et al.
Published: (2023)
LLGS: Unsupervised Gaussian Splatting for Image Enhancement and Reconstruction in Pure Dark Environment
by: Wang, Haoran, et al.
Published: (2025)
by: Wang, Haoran, et al.
Published: (2025)
DeRainGS: Gaussian Splatting for Enhanced Scene Reconstruction in Rainy Environments
by: Liu, Shuhong, et al.
Published: (2024)
by: Liu, Shuhong, et al.
Published: (2024)
SGAD-SLAM: Splatting Gaussians at Adjusted Depth for Better Radiance Fields in RGBD SLAM
by: Hu, Pengchong, et al.
Published: (2026)
by: Hu, Pengchong, et al.
Published: (2026)
SplatMAP: Online Dense Monocular SLAM with 3D Gaussian Splatting
by: Hu, Yue, et al.
Published: (2025)
by: Hu, Yue, et al.
Published: (2025)
MipSLAM: Alias-Free Gaussian Splatting SLAM
by: Li, Yingzhao, et al.
Published: (2026)
by: Li, Yingzhao, et al.
Published: (2026)
NEDS-SLAM: A Neural Explicit Dense Semantic SLAM Framework using 3D Gaussian Splatting
by: Ji, Yiming, et al.
Published: (2024)
by: Ji, Yiming, et al.
Published: (2024)
RGS-SLAM: Robust Gaussian Splatting SLAM with One-Shot Dense Initialization
by: Cheng, Wei-Tse, et al.
Published: (2025)
by: Cheng, Wei-Tse, et al.
Published: (2025)
SplatSSC: Decoupled Depth-Guided Gaussian Splatting for Semantic Scene Completion
by: Qian, Rui, et al.
Published: (2025)
by: Qian, Rui, et al.
Published: (2025)
Gaussian Splatting SLAM
by: Matsuki, Hidenobu, et al.
Published: (2023)
by: Matsuki, Hidenobu, et al.
Published: (2023)
4D Gaussian Splatting SLAM
by: Li, Yanyan, et al.
Published: (2025)
by: Li, Yanyan, et al.
Published: (2025)
GigaSLAM: Large-Scale Monocular SLAM with Hierarchical Gaussian Splats
by: Deng, Kai, et al.
Published: (2025)
by: Deng, Kai, et al.
Published: (2025)
MBA-SLAM: Motion Blur Aware Gaussian Splatting SLAM
by: Wang, Peng, et al.
Published: (2024)
by: Wang, Peng, et al.
Published: (2024)
VIGS-SLAM: Visual Inertial Gaussian Splatting SLAM
by: Zhu, Zihan, et al.
Published: (2025)
by: Zhu, Zihan, et al.
Published: (2025)
GS3LAM: Gaussian Semantic Splatting SLAM
by: Li, Linfei, et al.
Published: (2026)
by: Li, Linfei, et al.
Published: (2026)
Appearance Decomposition Gaussian Splatting for Multi-Traversal Reconstruction
by: Xiao, Yangyi, et al.
Published: (2026)
by: Xiao, Yangyi, et al.
Published: (2026)
Neural Surface Priors for Editable Gaussian Splatting
by: Szymkowiak, Jakub, et al.
Published: (2024)
by: Szymkowiak, Jakub, et al.
Published: (2024)
Large-Scale Gaussian Splatting SLAM
by: Xin, Zhe, et al.
Published: (2025)
by: Xin, Zhe, et al.
Published: (2025)
RGBDS-SLAM: A RGB-D Semantic Dense SLAM Based on 3D Multi Level Pyramid Gaussian Splatting
by: Cao, Zhenzhong, et al.
Published: (2024)
by: Cao, Zhenzhong, et al.
Published: (2024)
MoD-SLAM: Monocular Dense Mapping for Unbounded 3D Scene Reconstruction
by: Zhou, Heng, et al.
Published: (2024)
by: Zhou, Heng, et al.
Published: (2024)
DROID-Splat: Combining end-to-end SLAM with 3D Gaussian Splatting
by: Homeyer, Christian, et al.
Published: (2024)
by: Homeyer, Christian, et al.
Published: (2024)
NGM-SLAM: Gaussian Splatting SLAM with Radiance Field Submap
by: Huang, Jingwei, et al.
Published: (2024)
by: Huang, Jingwei, et al.
Published: (2024)
GaussianFlow SLAM: Monocular Gaussian Splatting SLAM Guided by GaussianFlow
by: Seo, Dong-Uk, et al.
Published: (2026)
by: Seo, Dong-Uk, et al.
Published: (2026)
M^3: Dense Matching Meets Multi-View Foundation Models for Monocular Gaussian Splatting SLAM
by: Ren, Kerui, et al.
Published: (2026)
by: Ren, Kerui, et al.
Published: (2026)
SLAM&Render: A Benchmark for the Intersection Between Neural Rendering, Gaussian Splatting and SLAM
by: Cerezo, Samuel, et al.
Published: (2025)
by: Cerezo, Samuel, et al.
Published: (2025)
G4Splat: Geometry-Guided Gaussian Splatting with Generative Prior
by: Ni, Junfeng, et al.
Published: (2025)
by: Ni, Junfeng, et al.
Published: (2025)
TVG-SLAM: Robust Gaussian Splatting SLAM with Tri-view Geometric Constraints
by: Tan, Zhen, et al.
Published: (2025)
by: Tan, Zhen, et al.
Published: (2025)
SP-SLAM: Neural Real-Time Dense SLAM With Scene Priors
by: Hong, Zhen, et al.
Published: (2025)
by: Hong, Zhen, et al.
Published: (2025)
LEG-SLAM: Real-Time Language-Enhanced Gaussian Splatting for SLAM
by: Titkov, Roman, et al.
Published: (2025)
by: Titkov, Roman, et al.
Published: (2025)
FGS-SLAM: Fourier-based Gaussian Splatting for Real-time SLAM with Sparse and Dense Map Fusion
by: Xu, Yansong, et al.
Published: (2025)
by: Xu, Yansong, et al.
Published: (2025)
HumanSplat: Generalizable Single-Image Human Gaussian Splatting with Structure Priors
by: Pan, Panwang, et al.
Published: (2024)
by: Pan, Panwang, et al.
Published: (2024)
Progressive Radiance Distillation for Inverse Rendering with Gaussian Splatting
by: Ye, Keyang, et al.
Published: (2024)
by: Ye, Keyang, et al.
Published: (2024)
GeoTexDensifier: Geometry-Texture-Aware Densification for High-Quality Photorealistic 3D Gaussian Splatting
by: Jiang, Hanqing, et al.
Published: (2024)
by: Jiang, Hanqing, et al.
Published: (2024)
Similar Items
-
SGS-SLAM: Semantic Gaussian Splatting For Neural Dense SLAM
by: Li, Mingrui, et al.
Published: (2024) -
MG-SLAM: Structure Gaussian Splatting SLAM with Manhattan World Hypothesis
by: Liu, Shuhong, et al.
Published: (2024) -
Compact 3D Gaussian Splatting For Dense Visual SLAM
by: Deng, Tianchen, et al.
Published: (2024) -
DDN-SLAM: Real-time Dense Dynamic Neural Implicit SLAM
by: Li, Mingrui, et al.
Published: (2024) -
Dy3DGS-SLAM: Monocular 3D Gaussian Splatting SLAM for Dynamic Environments
by: Li, Mingrui, et al.
Published: (2025)