Citizen Science Games on the Timeline of Quantum Games

Fuente: arXiv
Saved in:
Bibliographic Details
Main Author: Piispanen, Laura
Format: Preprint
Published: 2025
Subjects:
Online Access:
Tags: Add Tag
No Tags, Be the first to tag this record!
_version_ 1866912230998540288
author Piispanen, Laura
author_facet Piispanen, Laura
contents This article provides an overview of existing quantum physics-related games, referred to as \textit{quantum games}, that serve citizen science research in quantum physics. Additionally, we explore the connection between citizen science and \textit{quantum computer games}, games played on quantum computers. The information presented is derived from academic references and supplemented by diverse sources, including social media publications, conference presentations, and blog posts from research groups and developers associated with the presented games. We observe that the current landscape of quantum games is shaped by three distinct driving forces: the serious application of games, the evolution of quantum computers, and open game development events such as \textit{Quantum Game Jams}. Notably, citizen science plays an influential role in all three aspects. The article points to existing design guides for citizen science quantum games and views future prospects of citizen science projects and quantum games through collaborative endeavours, human-machine collaboration, and open access quantum computers.
format Preprint
id arxiv_https___arxiv_org_abs_2502_09169
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Citizen Science Games on the Timeline of Quantum Games
Piispanen, Laura
Quantum Physics
Computers and Society
This article provides an overview of existing quantum physics-related games, referred to as \textit{quantum games}, that serve citizen science research in quantum physics. Additionally, we explore the connection between citizen science and \textit{quantum computer games}, games played on quantum computers. The information presented is derived from academic references and supplemented by diverse sources, including social media publications, conference presentations, and blog posts from research groups and developers associated with the presented games. We observe that the current landscape of quantum games is shaped by three distinct driving forces: the serious application of games, the evolution of quantum computers, and open game development events such as \textit{Quantum Game Jams}. Notably, citizen science plays an influential role in all three aspects. The article points to existing design guides for citizen science quantum games and views future prospects of citizen science projects and quantum games through collaborative endeavours, human-machine collaboration, and open access quantum computers.
title Citizen Science Games on the Timeline of Quantum Games
topic Quantum Physics
Computers and Society
url https://arxiv.org/abs/2502.09169