Inclusive Avatar Guidelines for People with Disabilities: Supporting Disability Representation in Social Virtual Reality
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arXiv
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| Autori principali: | , , , , , , |
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| Natura: | Preprint |
| Pubblicazione: |
2025
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| _version_ | 1866929715308134400 |
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| author | Zhang, Kexin Spencer, Edward Glenn Scott Manikandan, Abijith Li, Andric Li, Ang Yao, Yaxing Zhao, Yuhang |
| author_facet | Zhang, Kexin Spencer, Edward Glenn Scott Manikandan, Abijith Li, Andric Li, Ang Yao, Yaxing Zhao, Yuhang |
| contents | Avatar is a critical medium for identity representation in social virtual reality (VR). However, options for disability expression are highly limited on current avatar interfaces. Improperly designed disability features may even perpetuate misconceptions about people with disabilities (PWD). As more PWD use social VR, there is an emerging need for comprehensive design standards that guide developers and designers to create inclusive avatars. Our work aim to advance the avatar design practices by delivering a set of centralized, comprehensive, and validated design guidelines that are easy to adopt, disseminate, and update. Through a systematic literature review and interview with 60 participants with various disabilities, we derived 20 initial design guidelines that cover diverse disability expression methods through five aspects, including avatar appearance, body dynamics, assistive technology design, peripherals around avatars, and customization control. We further evaluated the guidelines via a heuristic evaluation study with 10 VR practitioners, validating the guideline coverage, applicability, and actionability. Our evaluation resulted in a final set of 17 design guidelines with recommendation levels. |
| format | Preprint |
| id |
arxiv_https___arxiv_org_abs_2502_09811 |
| institution | arXiv |
| publishDate | 2025 |
| record_format | arxiv |
| spellingShingle | Inclusive Avatar Guidelines for People with Disabilities: Supporting Disability Representation in Social Virtual Reality Zhang, Kexin Spencer, Edward Glenn Scott Manikandan, Abijith Li, Andric Li, Ang Yao, Yaxing Zhao, Yuhang Human-Computer Interaction Avatar is a critical medium for identity representation in social virtual reality (VR). However, options for disability expression are highly limited on current avatar interfaces. Improperly designed disability features may even perpetuate misconceptions about people with disabilities (PWD). As more PWD use social VR, there is an emerging need for comprehensive design standards that guide developers and designers to create inclusive avatars. Our work aim to advance the avatar design practices by delivering a set of centralized, comprehensive, and validated design guidelines that are easy to adopt, disseminate, and update. Through a systematic literature review and interview with 60 participants with various disabilities, we derived 20 initial design guidelines that cover diverse disability expression methods through five aspects, including avatar appearance, body dynamics, assistive technology design, peripherals around avatars, and customization control. We further evaluated the guidelines via a heuristic evaluation study with 10 VR practitioners, validating the guideline coverage, applicability, and actionability. Our evaluation resulted in a final set of 17 design guidelines with recommendation levels. |
| title | Inclusive Avatar Guidelines for People with Disabilities: Supporting Disability Representation in Social Virtual Reality |
| topic | Human-Computer Interaction |
| url | https://arxiv.org/abs/2502.09811 |