Inclusive Avatar Guidelines for People with Disabilities: Supporting Disability Representation in Social Virtual Reality

Fuente: arXiv
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Autori principali: Zhang, Kexin, Spencer, Edward Glenn Scott, Manikandan, Abijith, Li, Andric, Li, Ang, Yao, Yaxing, Zhao, Yuhang
Natura: Preprint
Pubblicazione: 2025
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author Zhang, Kexin
Spencer, Edward Glenn Scott
Manikandan, Abijith
Li, Andric
Li, Ang
Yao, Yaxing
Zhao, Yuhang
author_facet Zhang, Kexin
Spencer, Edward Glenn Scott
Manikandan, Abijith
Li, Andric
Li, Ang
Yao, Yaxing
Zhao, Yuhang
contents Avatar is a critical medium for identity representation in social virtual reality (VR). However, options for disability expression are highly limited on current avatar interfaces. Improperly designed disability features may even perpetuate misconceptions about people with disabilities (PWD). As more PWD use social VR, there is an emerging need for comprehensive design standards that guide developers and designers to create inclusive avatars. Our work aim to advance the avatar design practices by delivering a set of centralized, comprehensive, and validated design guidelines that are easy to adopt, disseminate, and update. Through a systematic literature review and interview with 60 participants with various disabilities, we derived 20 initial design guidelines that cover diverse disability expression methods through five aspects, including avatar appearance, body dynamics, assistive technology design, peripherals around avatars, and customization control. We further evaluated the guidelines via a heuristic evaluation study with 10 VR practitioners, validating the guideline coverage, applicability, and actionability. Our evaluation resulted in a final set of 17 design guidelines with recommendation levels.
format Preprint
id arxiv_https___arxiv_org_abs_2502_09811
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Inclusive Avatar Guidelines for People with Disabilities: Supporting Disability Representation in Social Virtual Reality
Zhang, Kexin
Spencer, Edward Glenn Scott
Manikandan, Abijith
Li, Andric
Li, Ang
Yao, Yaxing
Zhao, Yuhang
Human-Computer Interaction
Avatar is a critical medium for identity representation in social virtual reality (VR). However, options for disability expression are highly limited on current avatar interfaces. Improperly designed disability features may even perpetuate misconceptions about people with disabilities (PWD). As more PWD use social VR, there is an emerging need for comprehensive design standards that guide developers and designers to create inclusive avatars. Our work aim to advance the avatar design practices by delivering a set of centralized, comprehensive, and validated design guidelines that are easy to adopt, disseminate, and update. Through a systematic literature review and interview with 60 participants with various disabilities, we derived 20 initial design guidelines that cover diverse disability expression methods through five aspects, including avatar appearance, body dynamics, assistive technology design, peripherals around avatars, and customization control. We further evaluated the guidelines via a heuristic evaluation study with 10 VR practitioners, validating the guideline coverage, applicability, and actionability. Our evaluation resulted in a final set of 17 design guidelines with recommendation levels.
title Inclusive Avatar Guidelines for People with Disabilities: Supporting Disability Representation in Social Virtual Reality
topic Human-Computer Interaction
url https://arxiv.org/abs/2502.09811