Breaking the Familiarity Bias: Employing Virtual Reality Environments to Enhance Team Formation and Inclusion

Fuente: arXiv
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Bibliographic Details
Main Authors: Fernandez-Espinosa, Mariana, Clouse, Kara, Sellars, Dylan, Tong, Danny, Bsales, Michael, Alcindor, Sophonie, Hubbard, Timothy D, Villano, Michael, Gómez-Zará, Diego
Format: Preprint
Published: 2025
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author Fernandez-Espinosa, Mariana
Clouse, Kara
Sellars, Dylan
Tong, Danny
Bsales, Michael
Alcindor, Sophonie
Hubbard, Timothy D
Villano, Michael
Gómez-Zará, Diego
author_facet Fernandez-Espinosa, Mariana
Clouse, Kara
Sellars, Dylan
Tong, Danny
Bsales, Michael
Alcindor, Sophonie
Hubbard, Timothy D
Villano, Michael
Gómez-Zará, Diego
contents Team closeness provides the foundations of trust and communication, contributing to teams' success and viability. However, newcomers often struggle to be included in a team since incumbents tend to interact more with other existing members. Previous research suggests that online communication technologies can help team inclusion by mitigating members' perceived differences. In this study, we test how virtual reality (VR) can promote team closeness when forming teams. We conducted a between-subject experiment with teams working in-person and VR, where two members interacted first, and then a third member was added later to conduct a hidden-profile task. Participants evaluated how close they felt with their teammates after the task was completed. Our results show that VR newcomers felt closer to the incumbents than in-person newcomers. However, incumbents' closeness to newcomers did not vary across conditions. We discuss the implications of these findings and offer suggestions for how VR can promote inclusion.
format Preprint
id arxiv_https___arxiv_org_abs_2502_09912
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Breaking the Familiarity Bias: Employing Virtual Reality Environments to Enhance Team Formation and Inclusion
Fernandez-Espinosa, Mariana
Clouse, Kara
Sellars, Dylan
Tong, Danny
Bsales, Michael
Alcindor, Sophonie
Hubbard, Timothy D
Villano, Michael
Gómez-Zará, Diego
Human-Computer Interaction
Team closeness provides the foundations of trust and communication, contributing to teams' success and viability. However, newcomers often struggle to be included in a team since incumbents tend to interact more with other existing members. Previous research suggests that online communication technologies can help team inclusion by mitigating members' perceived differences. In this study, we test how virtual reality (VR) can promote team closeness when forming teams. We conducted a between-subject experiment with teams working in-person and VR, where two members interacted first, and then a third member was added later to conduct a hidden-profile task. Participants evaluated how close they felt with their teammates after the task was completed. Our results show that VR newcomers felt closer to the incumbents than in-person newcomers. However, incumbents' closeness to newcomers did not vary across conditions. We discuss the implications of these findings and offer suggestions for how VR can promote inclusion.
title Breaking the Familiarity Bias: Employing Virtual Reality Environments to Enhance Team Formation and Inclusion
topic Human-Computer Interaction
url https://arxiv.org/abs/2502.09912