Breaking the Familiarity Bias: Employing Virtual Reality Environments to Enhance Team Formation and Inclusion
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arXiv
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| Main Authors: | , , , , , , , , |
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| Format: | Preprint |
| Published: |
2025
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| _version_ | 1866908485971607552 |
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| author | Fernandez-Espinosa, Mariana Clouse, Kara Sellars, Dylan Tong, Danny Bsales, Michael Alcindor, Sophonie Hubbard, Timothy D Villano, Michael Gómez-Zará, Diego |
| author_facet | Fernandez-Espinosa, Mariana Clouse, Kara Sellars, Dylan Tong, Danny Bsales, Michael Alcindor, Sophonie Hubbard, Timothy D Villano, Michael Gómez-Zará, Diego |
| contents | Team closeness provides the foundations of trust and communication, contributing to teams' success and viability. However, newcomers often struggle to be included in a team since incumbents tend to interact more with other existing members. Previous research suggests that online communication technologies can help team inclusion by mitigating members' perceived differences. In this study, we test how virtual reality (VR) can promote team closeness when forming teams. We conducted a between-subject experiment with teams working in-person and VR, where two members interacted first, and then a third member was added later to conduct a hidden-profile task. Participants evaluated how close they felt with their teammates after the task was completed. Our results show that VR newcomers felt closer to the incumbents than in-person newcomers. However, incumbents' closeness to newcomers did not vary across conditions. We discuss the implications of these findings and offer suggestions for how VR can promote inclusion. |
| format | Preprint |
| id |
arxiv_https___arxiv_org_abs_2502_09912 |
| institution | arXiv |
| publishDate | 2025 |
| record_format | arxiv |
| spellingShingle | Breaking the Familiarity Bias: Employing Virtual Reality Environments to Enhance Team Formation and Inclusion Fernandez-Espinosa, Mariana Clouse, Kara Sellars, Dylan Tong, Danny Bsales, Michael Alcindor, Sophonie Hubbard, Timothy D Villano, Michael Gómez-Zará, Diego Human-Computer Interaction Team closeness provides the foundations of trust and communication, contributing to teams' success and viability. However, newcomers often struggle to be included in a team since incumbents tend to interact more with other existing members. Previous research suggests that online communication technologies can help team inclusion by mitigating members' perceived differences. In this study, we test how virtual reality (VR) can promote team closeness when forming teams. We conducted a between-subject experiment with teams working in-person and VR, where two members interacted first, and then a third member was added later to conduct a hidden-profile task. Participants evaluated how close they felt with their teammates after the task was completed. Our results show that VR newcomers felt closer to the incumbents than in-person newcomers. However, incumbents' closeness to newcomers did not vary across conditions. We discuss the implications of these findings and offer suggestions for how VR can promote inclusion. |
| title | Breaking the Familiarity Bias: Employing Virtual Reality Environments to Enhance Team Formation and Inclusion |
| topic | Human-Computer Interaction |
| url | https://arxiv.org/abs/2502.09912 |