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Main Authors: Kritz, Joshua, Gaina, Raluca
Format: Preprint
Published: 2025
Subjects:
Online Access:https://arxiv.org/abs/2502.10304
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author Kritz, Joshua
Gaina, Raluca
author_facet Kritz, Joshua
Gaina, Raluca
contents Although synergy is an important concept that is strongly ingrained in games, it has not been widely discussed by the games community. This is due to the vagueness of the concept and the fact that there is no clear agreement on what it means. To solve this, we present a strict definition of what is synergy. Then we propose a methodology to use this definition to analyze synergy in games. Applying this definition to various games (Chess, League of Legends, and Magic: The Gathering), we illustrate how it can be used to solve many of the practical problems related to synergy.
format Preprint
id arxiv_https___arxiv_org_abs_2502_10304
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle When 1+1 does not equal 2: Synergy in games
Kritz, Joshua
Gaina, Raluca
Computer Science and Game Theory
Although synergy is an important concept that is strongly ingrained in games, it has not been widely discussed by the games community. This is due to the vagueness of the concept and the fact that there is no clear agreement on what it means. To solve this, we present a strict definition of what is synergy. Then we propose a methodology to use this definition to analyze synergy in games. Applying this definition to various games (Chess, League of Legends, and Magic: The Gathering), we illustrate how it can be used to solve many of the practical problems related to synergy.
title When 1+1 does not equal 2: Synergy in games
topic Computer Science and Game Theory
url https://arxiv.org/abs/2502.10304