SpeechCap: Leveraging Playful Impact Captions to Facilitate Interpersonal Communication in Social Virtual Reality

Fuente: arXiv
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Main Authors: Zhang, Yu, Wen, Yi, Hu, Siying, Lu, Zhicong
Format: Preprint
Published: 2025
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author Zhang, Yu
Wen, Yi
Hu, Siying
Lu, Zhicong
author_facet Zhang, Yu
Wen, Yi
Hu, Siying
Lu, Zhicong
contents Social Virtual Reality (VR) emerges as a promising platform bringing immersive, interactive, and engaging mechanisms for collaborative activities in virtual spaces. However, interpersonal communication in social VR is still limited with existing mediums and channels. To bridge the gap, we propose a novel method for mediating real-time conversation in social VR, which uses impact captions, a type of typographic visual effect widely used in videos, to convey both verbal and non-verbal information. We first investigated the design space of impact captions by content analysis and a co-design session with four experts. Next, we implemented SpeechCap as a proof-of-concept system, with which users can communicate with each other using speech-driven impact captions in VR. Through a user study (n=14), we evaluated the effectiveness of the visual and interaction design of impact captions, highlighting the interactivity and the integration of verbal and non-verbal information in communication mediums. Finally, we discussed topics of visual rhetoric, interactivity, and ambiguity as the main findings from the study, and further provided design implications for future work for facilitating interpersonal communication in social VR.
format Preprint
id arxiv_https___arxiv_org_abs_2502_10736
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle SpeechCap: Leveraging Playful Impact Captions to Facilitate Interpersonal Communication in Social Virtual Reality
Zhang, Yu
Wen, Yi
Hu, Siying
Lu, Zhicong
Human-Computer Interaction
Social Virtual Reality (VR) emerges as a promising platform bringing immersive, interactive, and engaging mechanisms for collaborative activities in virtual spaces. However, interpersonal communication in social VR is still limited with existing mediums and channels. To bridge the gap, we propose a novel method for mediating real-time conversation in social VR, which uses impact captions, a type of typographic visual effect widely used in videos, to convey both verbal and non-verbal information. We first investigated the design space of impact captions by content analysis and a co-design session with four experts. Next, we implemented SpeechCap as a proof-of-concept system, with which users can communicate with each other using speech-driven impact captions in VR. Through a user study (n=14), we evaluated the effectiveness of the visual and interaction design of impact captions, highlighting the interactivity and the integration of verbal and non-verbal information in communication mediums. Finally, we discussed topics of visual rhetoric, interactivity, and ambiguity as the main findings from the study, and further provided design implications for future work for facilitating interpersonal communication in social VR.
title SpeechCap: Leveraging Playful Impact Captions to Facilitate Interpersonal Communication in Social Virtual Reality
topic Human-Computer Interaction
url https://arxiv.org/abs/2502.10736