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Main Authors: Li, Zongyuan, Lu, Chang, Xu, Xiaojie, Qi, Runnan, Ni, Yanan, Jiang, Lumin, Liu, Xiangbei, Zhang, Xuebo, Fang, Yongchun, Huang, Kuihua, Guo, Xian
Format: Preprint
Published: 2025
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Online Access:https://arxiv.org/abs/2502.11122
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author Li, Zongyuan
Lu, Chang
Xu, Xiaojie
Qi, Runnan
Ni, Yanan
Jiang, Lumin
Liu, Xiangbei
Zhang, Xuebo
Fang, Yongchun
Huang, Kuihua
Guo, Xian
author_facet Li, Zongyuan
Lu, Chang
Xu, Xiaojie
Qi, Runnan
Ni, Yanan
Jiang, Lumin
Liu, Xiangbei
Zhang, Xuebo
Fang, Yongchun
Huang, Kuihua
Guo, Xian
contents Since the emergence of the Large Language Model (LLM), LLM has been widely used in fields such as writing, translating, and searching. However, there is still great potential for LLM-based methods in handling complex tasks such as decision-making in the StarCraft II environment. To address problems such as lack of relevant knowledge and poor control over subtasks of varying importance, we propose a Hierarchical Expert Prompt (HEP) for LLM. Our method improves the understanding of game situations through expert-level tactical knowledge, improving the processing quality of tasks of varying importance through a hierarchical framework. Our approach defeated the highest level (Elite) standard built-in agent in TextStarCraft II for the first time and consistently outperformed the baseline method in other difficulties. Our experiments suggest that the proposed method is a practical solution for tackling complex decision-making challenges. The replay video can be viewed on https://www.bilibili.com/video/BV1uz42187EF and https://youtu.be/dO3PshWLV5M, and our codes have been open-sourced on https://github.com/luchang1113/HEP-LLM-play-StarCraftII.
format Preprint
id arxiv_https___arxiv_org_abs_2502_11122
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Hierarchical Expert Prompt for Large-Language-Model: An Approach Defeat Elite AI in TextStarCraft II for the First Time
Li, Zongyuan
Lu, Chang
Xu, Xiaojie
Qi, Runnan
Ni, Yanan
Jiang, Lumin
Liu, Xiangbei
Zhang, Xuebo
Fang, Yongchun
Huang, Kuihua
Guo, Xian
Artificial Intelligence
Since the emergence of the Large Language Model (LLM), LLM has been widely used in fields such as writing, translating, and searching. However, there is still great potential for LLM-based methods in handling complex tasks such as decision-making in the StarCraft II environment. To address problems such as lack of relevant knowledge and poor control over subtasks of varying importance, we propose a Hierarchical Expert Prompt (HEP) for LLM. Our method improves the understanding of game situations through expert-level tactical knowledge, improving the processing quality of tasks of varying importance through a hierarchical framework. Our approach defeated the highest level (Elite) standard built-in agent in TextStarCraft II for the first time and consistently outperformed the baseline method in other difficulties. Our experiments suggest that the proposed method is a practical solution for tackling complex decision-making challenges. The replay video can be viewed on https://www.bilibili.com/video/BV1uz42187EF and https://youtu.be/dO3PshWLV5M, and our codes have been open-sourced on https://github.com/luchang1113/HEP-LLM-play-StarCraftII.
title Hierarchical Expert Prompt for Large-Language-Model: An Approach Defeat Elite AI in TextStarCraft II for the First Time
topic Artificial Intelligence
url https://arxiv.org/abs/2502.11122