FontCraft: Multimodal Font Design Using Interactive Bayesian Optimization

Fuente: arXiv
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Auteurs principaux: Tatsukawa, Yuki, Shen, I-Chao, Dogan, Mustafa Doga, Qi, Anran, Koyama, Yuki, Shamir, Ariel, Igarashi, Takeo
Format: Preprint
Publié: 2025
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author Tatsukawa, Yuki
Shen, I-Chao
Dogan, Mustafa Doga
Qi, Anran
Koyama, Yuki
Shamir, Ariel
Igarashi, Takeo
author_facet Tatsukawa, Yuki
Shen, I-Chao
Dogan, Mustafa Doga
Qi, Anran
Koyama, Yuki
Shamir, Ariel
Igarashi, Takeo
contents Creating new fonts requires a lot of human effort and professional typographic knowledge. Despite the rapid advancements of automatic font generation models, existing methods require users to prepare pre-designed characters with target styles using font-editing software, which poses a problem for non-expert users. To address this limitation, we propose FontCraft, a system that enables font generation without relying on pre-designed characters. Our approach integrates the exploration of a font-style latent space with human-in-the-loop preferential Bayesian optimization and multimodal references, facilitating efficient exploration and enhancing user control. Moreover, FontCraft allows users to revisit previous designs, retracting their earlier choices in the preferential Bayesian optimization process. Once users finish editing the style of a selected character, they can propagate it to the remaining characters and further refine them as needed. The system then generates a complete outline font in OpenType format. We evaluated the effectiveness of FontCraft through a user study comparing it to a baseline interface. Results from both quantitative and qualitative evaluations demonstrate that FontCraft enables non-expert users to design fonts efficiently.
format Preprint
id arxiv_https___arxiv_org_abs_2502_11399
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle FontCraft: Multimodal Font Design Using Interactive Bayesian Optimization
Tatsukawa, Yuki
Shen, I-Chao
Dogan, Mustafa Doga
Qi, Anran
Koyama, Yuki
Shamir, Ariel
Igarashi, Takeo
Human-Computer Interaction
Creating new fonts requires a lot of human effort and professional typographic knowledge. Despite the rapid advancements of automatic font generation models, existing methods require users to prepare pre-designed characters with target styles using font-editing software, which poses a problem for non-expert users. To address this limitation, we propose FontCraft, a system that enables font generation without relying on pre-designed characters. Our approach integrates the exploration of a font-style latent space with human-in-the-loop preferential Bayesian optimization and multimodal references, facilitating efficient exploration and enhancing user control. Moreover, FontCraft allows users to revisit previous designs, retracting their earlier choices in the preferential Bayesian optimization process. Once users finish editing the style of a selected character, they can propagate it to the remaining characters and further refine them as needed. The system then generates a complete outline font in OpenType format. We evaluated the effectiveness of FontCraft through a user study comparing it to a baseline interface. Results from both quantitative and qualitative evaluations demonstrate that FontCraft enables non-expert users to design fonts efficiently.
title FontCraft: Multimodal Font Design Using Interactive Bayesian Optimization
topic Human-Computer Interaction
url https://arxiv.org/abs/2502.11399