Geometry Aware Passthrough Mitigates Cybersickness
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arXiv
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| Main Authors: | , , , , , , , , , , |
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| Format: | Preprint |
| Published: |
2025
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| _version_ | 1866913756126117888 |
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| author | Chemaly, Trishia El Goyal, Mohit Duan, Tinglin Phadnis, Vrushank Khattar, Sakar Vlaskamp, Bjorn Kulshrestha, Achin Turner, Eric Lee Purohit, Aveek Neiswander, Gregory Tsotsos, Konstantine |
| author_facet | Chemaly, Trishia El Goyal, Mohit Duan, Tinglin Phadnis, Vrushank Khattar, Sakar Vlaskamp, Bjorn Kulshrestha, Achin Turner, Eric Lee Purohit, Aveek Neiswander, Gregory Tsotsos, Konstantine |
| contents | Virtual Reality headsets isolate users from the real-world by restricting their perception to the virtual-world. Video See-Through (VST) headsets address this by utilizing world-facing cameras to create Augmented Reality experiences. However, directly displaying camera feeds causes visual discomfort and cybersickness due to the inaccurate perception of scale and exaggerated motion parallax. This paper demonstrates the potential of geometry aware passthrough systems in mitigating cybersickness through accurate depth perception. We first present a methodology to benchmark and compare passthrough algorithms. Furthermore, we design a protocol to quantitatively measure cybersickness experienced by users in VST headsets. Using this protocol, we conduct a user study to compare direct passthrough and geometry aware passthrough systems. To the best of our knowledge, our study is the first one to reveal significantly reduced nausea, disorientation, and total scores of cybersickness with geometry aware passthrough. It also uncovers several potential avenues to further mitigate visually-induced discomfort. |
| format | Preprint |
| id |
arxiv_https___arxiv_org_abs_2502_11497 |
| institution | arXiv |
| publishDate | 2025 |
| record_format | arxiv |
| spellingShingle | Geometry Aware Passthrough Mitigates Cybersickness Chemaly, Trishia El Goyal, Mohit Duan, Tinglin Phadnis, Vrushank Khattar, Sakar Vlaskamp, Bjorn Kulshrestha, Achin Turner, Eric Lee Purohit, Aveek Neiswander, Gregory Tsotsos, Konstantine Human-Computer Interaction Virtual Reality headsets isolate users from the real-world by restricting their perception to the virtual-world. Video See-Through (VST) headsets address this by utilizing world-facing cameras to create Augmented Reality experiences. However, directly displaying camera feeds causes visual discomfort and cybersickness due to the inaccurate perception of scale and exaggerated motion parallax. This paper demonstrates the potential of geometry aware passthrough systems in mitigating cybersickness through accurate depth perception. We first present a methodology to benchmark and compare passthrough algorithms. Furthermore, we design a protocol to quantitatively measure cybersickness experienced by users in VST headsets. Using this protocol, we conduct a user study to compare direct passthrough and geometry aware passthrough systems. To the best of our knowledge, our study is the first one to reveal significantly reduced nausea, disorientation, and total scores of cybersickness with geometry aware passthrough. It also uncovers several potential avenues to further mitigate visually-induced discomfort. |
| title | Geometry Aware Passthrough Mitigates Cybersickness |
| topic | Human-Computer Interaction |
| url | https://arxiv.org/abs/2502.11497 |