Real-time Neural Rendering of LiDAR Point Clouds

Fuente: arXiv
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Hauptverfasser: Vanherck, Joni, Zoomers, Brent, Mertens, Tom, Jorissen, Lode, Michiels, Nick
Format: Preprint
Veröffentlicht: 2025
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author Vanherck, Joni
Zoomers, Brent
Mertens, Tom
Jorissen, Lode
Michiels, Nick
author_facet Vanherck, Joni
Zoomers, Brent
Mertens, Tom
Jorissen, Lode
Michiels, Nick
contents Static LiDAR scanners produce accurate, dense, colored point clouds, but often contain obtrusive artifacts which makes them ill-suited for direct display. We propose an efficient method to render photorealistic images of such scans without any expensive preprocessing or training of a scene-specific model. A naive projection of the point cloud to the output view using 1x1 pixels is fast and retains the available detail, but also results in unintelligible renderings as background points leak in between the foreground pixels. The key insight is that these projections can be transformed into a realistic result using a deep convolutional model in the form of a U-Net, and a depth-based heuristic that prefilters the data. The U-Net also handles LiDAR-specific problems such as missing parts due to occlusion, color inconsistencies and varying point densities. We also describe a method to generate synthetic training data to deal with imperfectly-aligned ground truth images. Our method achieves real-time rendering rates using an off-the-shelf GPU and outperforms the state-of-the-art in both speed and quality.
format Preprint
id arxiv_https___arxiv_org_abs_2502_11618
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Real-time Neural Rendering of LiDAR Point Clouds
Vanherck, Joni
Zoomers, Brent
Mertens, Tom
Jorissen, Lode
Michiels, Nick
Computer Vision and Pattern Recognition
Graphics
Static LiDAR scanners produce accurate, dense, colored point clouds, but often contain obtrusive artifacts which makes them ill-suited for direct display. We propose an efficient method to render photorealistic images of such scans without any expensive preprocessing or training of a scene-specific model. A naive projection of the point cloud to the output view using 1x1 pixels is fast and retains the available detail, but also results in unintelligible renderings as background points leak in between the foreground pixels. The key insight is that these projections can be transformed into a realistic result using a deep convolutional model in the form of a U-Net, and a depth-based heuristic that prefilters the data. The U-Net also handles LiDAR-specific problems such as missing parts due to occlusion, color inconsistencies and varying point densities. We also describe a method to generate synthetic training data to deal with imperfectly-aligned ground truth images. Our method achieves real-time rendering rates using an off-the-shelf GPU and outperforms the state-of-the-art in both speed and quality.
title Real-time Neural Rendering of LiDAR Point Clouds
topic Computer Vision and Pattern Recognition
Graphics
url https://arxiv.org/abs/2502.11618