RemoteChess: Enhancing Older Adults' Social Connectedness via Designing a Virtual Reality Chinese Chess (Xiangqi) Community

Fuente: arXiv
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Auteurs principaux: Wei, Qianjie, Wei, Xiaoying, Liang, Yiqi, Lin, Fan, Si, Nuonan, Fan, Mingming
Format: Preprint
Publié: 2025
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author Wei, Qianjie
Wei, Xiaoying
Liang, Yiqi
Lin, Fan
Si, Nuonan
Fan, Mingming
author_facet Wei, Qianjie
Wei, Xiaoying
Liang, Yiqi
Lin, Fan
Si, Nuonan
Fan, Mingming
contents The decline of social connectedness caused by distance and physical limitations severely affects older adults' well-being and mental health. While virtual reality (VR) is promising for older adults to socialize remotely, existing social VR designs primarily focus on verbal communication (e.g., reminiscent, chat). Actively engaging in shared activities is also an important aspect of social connection. We designed RemoteChess, which constructs a social community and a culturally relevant activity (i.e., Chinese chess) for older adults to play while engaging in social interaction. We conducted a user study with groups of older adults interacting with each other through RemoteChess. Our findings indicate that RemoteChess enhanced participants' social connectedness by offering familiar environments, culturally relevant social catalysts, and asymmetric interactions. We further discussed design guidelines for designing culturally relevant social activities in VR to promote social connectedness for older adults.
format Preprint
id arxiv_https___arxiv_org_abs_2502_11627
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle RemoteChess: Enhancing Older Adults' Social Connectedness via Designing a Virtual Reality Chinese Chess (Xiangqi) Community
Wei, Qianjie
Wei, Xiaoying
Liang, Yiqi
Lin, Fan
Si, Nuonan
Fan, Mingming
Human-Computer Interaction
The decline of social connectedness caused by distance and physical limitations severely affects older adults' well-being and mental health. While virtual reality (VR) is promising for older adults to socialize remotely, existing social VR designs primarily focus on verbal communication (e.g., reminiscent, chat). Actively engaging in shared activities is also an important aspect of social connection. We designed RemoteChess, which constructs a social community and a culturally relevant activity (i.e., Chinese chess) for older adults to play while engaging in social interaction. We conducted a user study with groups of older adults interacting with each other through RemoteChess. Our findings indicate that RemoteChess enhanced participants' social connectedness by offering familiar environments, culturally relevant social catalysts, and asymmetric interactions. We further discussed design guidelines for designing culturally relevant social activities in VR to promote social connectedness for older adults.
title RemoteChess: Enhancing Older Adults' Social Connectedness via Designing a Virtual Reality Chinese Chess (Xiangqi) Community
topic Human-Computer Interaction
url https://arxiv.org/abs/2502.11627