Ad-hoc Concept Forming in the Game Codenames as a Means for Evaluating Large Language Models

Fuente: arXiv
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Hauptverfasser: Hakimov, Sherzod, Pfennigschmidt, Lara, Schlangen, David
Format: Preprint
Veröffentlicht: 2025
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author Hakimov, Sherzod
Pfennigschmidt, Lara
Schlangen, David
author_facet Hakimov, Sherzod
Pfennigschmidt, Lara
Schlangen, David
contents This study utilizes the game Codenames as a benchmarking tool to evaluate large language models (LLMs) with respect to specific linguistic and cognitive skills. LLMs play each side of the game, where one side generates a clue word covering several target words and the other guesses those target words. We designed various experiments by controlling the choice of words (abstract vs. concrete words, ambiguous vs. monosemic) or the opponent (programmed to be faster or slower in revealing words). Recent commercial and open-weight models were compared side-by-side to find out factors affecting their performance. The evaluation reveals details about their strategies, challenging cases, and limitations of LLMs.
format Preprint
id arxiv_https___arxiv_org_abs_2502_11707
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Ad-hoc Concept Forming in the Game Codenames as a Means for Evaluating Large Language Models
Hakimov, Sherzod
Pfennigschmidt, Lara
Schlangen, David
Computation and Language
This study utilizes the game Codenames as a benchmarking tool to evaluate large language models (LLMs) with respect to specific linguistic and cognitive skills. LLMs play each side of the game, where one side generates a clue word covering several target words and the other guesses those target words. We designed various experiments by controlling the choice of words (abstract vs. concrete words, ambiguous vs. monosemic) or the opponent (programmed to be faster or slower in revealing words). Recent commercial and open-weight models were compared side-by-side to find out factors affecting their performance. The evaluation reveals details about their strategies, challenging cases, and limitations of LLMs.
title Ad-hoc Concept Forming in the Game Codenames as a Means for Evaluating Large Language Models
topic Computation and Language
url https://arxiv.org/abs/2502.11707