Learning Getting-Up Policies for Real-World Humanoid Robots

Fuente: arXiv
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Autori principali: He, Xialin, Dong, Runpei, Chen, Zixuan, Gupta, Saurabh
Natura: Preprint
Pubblicazione: 2025
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author He, Xialin
Dong, Runpei
Chen, Zixuan
Gupta, Saurabh
author_facet He, Xialin
Dong, Runpei
Chen, Zixuan
Gupta, Saurabh
contents Automatic fall recovery is a crucial prerequisite before humanoid robots can be reliably deployed. Hand-designing controllers for getting up is difficult because of the varied configurations a humanoid can end up in after a fall and the challenging terrains humanoid robots are expected to operate on. This paper develops a learning framework to produce controllers that enable humanoid robots to get up from varying configurations on varying terrains. Unlike previous successful applications of learning to humanoid locomotion, the getting-up task involves complex contact patterns (which necessitates accurately modeling of the collision geometry) and sparser rewards. We address these challenges through a two-phase approach that induces a curriculum. The first stage focuses on discovering a good getting-up trajectory under minimal constraints on smoothness or speed / torque limits. The second stage then refines the discovered motions into deployable (i.e. smooth and slow) motions that are robust to variations in initial configuration and terrains. We find these innovations enable a real-world G1 humanoid robot to get up from two main situations that we considered: a) lying face up and b) lying face down, both tested on flat, deformable, slippery surfaces and slopes (e.g., sloppy grass and snowfield). This is one of the first successful demonstrations of learned getting-up policies for human-sized humanoid robots in the real world.
format Preprint
id arxiv_https___arxiv_org_abs_2502_12152
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Learning Getting-Up Policies for Real-World Humanoid Robots
He, Xialin
Dong, Runpei
Chen, Zixuan
Gupta, Saurabh
Robotics
Machine Learning
Automatic fall recovery is a crucial prerequisite before humanoid robots can be reliably deployed. Hand-designing controllers for getting up is difficult because of the varied configurations a humanoid can end up in after a fall and the challenging terrains humanoid robots are expected to operate on. This paper develops a learning framework to produce controllers that enable humanoid robots to get up from varying configurations on varying terrains. Unlike previous successful applications of learning to humanoid locomotion, the getting-up task involves complex contact patterns (which necessitates accurately modeling of the collision geometry) and sparser rewards. We address these challenges through a two-phase approach that induces a curriculum. The first stage focuses on discovering a good getting-up trajectory under minimal constraints on smoothness or speed / torque limits. The second stage then refines the discovered motions into deployable (i.e. smooth and slow) motions that are robust to variations in initial configuration and terrains. We find these innovations enable a real-world G1 humanoid robot to get up from two main situations that we considered: a) lying face up and b) lying face down, both tested on flat, deformable, slippery surfaces and slopes (e.g., sloppy grass and snowfield). This is one of the first successful demonstrations of learned getting-up policies for human-sized humanoid robots in the real world.
title Learning Getting-Up Policies for Real-World Humanoid Robots
topic Robotics
Machine Learning
url https://arxiv.org/abs/2502.12152