Maximizing Value in Challenge the Champ Tournaments

Fuente: arXiv
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Autori principali: Bhaskar, Umang, Chaudhary, Juhi, Dey, Palash
Natura: Preprint
Pubblicazione: 2025
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author Bhaskar, Umang
Chaudhary, Juhi
Dey, Palash
author_facet Bhaskar, Umang
Chaudhary, Juhi
Dey, Palash
contents A tournament is a method to decide the winner in a competition, and describes the overall sequence in which matches between the players are held. While deciding a worthy winner is the primary goal of a tournament, a close second is to maximize the value generated for the matches played, with value for a match measured either in terms of tickets sold, television viewership, advertising revenue, or other means. Tournament organizers often seed the players -- i.e., decide which matches are played -- to increase this value. We study the value maximization objective in a particular tournament format called Challenge the Champ. This is a simple tournament format where an ordering of the players is decided. The first player in this order is the initial champion. The remaining players in order challenge the current champion; if a challenger wins, she replaces the current champion. We model the outcome of a match between two players using a complete directed graph, called a strength graph, with each player represented as a vertex, and the direction of an edge indicating the winner in a match. The value-maximization objective has been recently explored for knockout tournaments when the strength graph is a directed acyclic graph (DAG). We extend the investigation to Challenge the Champ tournaments and general strength graphs. We study different representations of the value of each match, and completely characterize the computational complexity of the problem.
format Preprint
id arxiv_https___arxiv_org_abs_2502_12569
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Maximizing Value in Challenge the Champ Tournaments
Bhaskar, Umang
Chaudhary, Juhi
Dey, Palash
Data Structures and Algorithms
Computer Science and Game Theory
Multiagent Systems
A tournament is a method to decide the winner in a competition, and describes the overall sequence in which matches between the players are held. While deciding a worthy winner is the primary goal of a tournament, a close second is to maximize the value generated for the matches played, with value for a match measured either in terms of tickets sold, television viewership, advertising revenue, or other means. Tournament organizers often seed the players -- i.e., decide which matches are played -- to increase this value. We study the value maximization objective in a particular tournament format called Challenge the Champ. This is a simple tournament format where an ordering of the players is decided. The first player in this order is the initial champion. The remaining players in order challenge the current champion; if a challenger wins, she replaces the current champion. We model the outcome of a match between two players using a complete directed graph, called a strength graph, with each player represented as a vertex, and the direction of an edge indicating the winner in a match. The value-maximization objective has been recently explored for knockout tournaments when the strength graph is a directed acyclic graph (DAG). We extend the investigation to Challenge the Champ tournaments and general strength graphs. We study different representations of the value of each match, and completely characterize the computational complexity of the problem.
title Maximizing Value in Challenge the Champ Tournaments
topic Data Structures and Algorithms
Computer Science and Game Theory
Multiagent Systems
url https://arxiv.org/abs/2502.12569