Playing with Voices: Tabletop Role-Playing Game Recordings as a Diarization Challenge

Fuente: arXiv
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Main Authors: Remme, Lian, Tang, Kevin
Format: Preprint
Published: 2025
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author Remme, Lian
Tang, Kevin
author_facet Remme, Lian
Tang, Kevin
contents This paper provides a proof of concept that audio of tabletop role-playing games (TTRPG) could serve as a challenge for diarization systems. TTRPGs are carried out mostly by conversation. Participants often alter their voices to indicate that they are talking as a fictional character. Audio processing systems are susceptible to voice conversion with or without technological assistance. TTRPG present a conversational phenomenon in which voice conversion is an inherent characteristic for an immersive gaming experience. This could make it more challenging for diarizers to pick the real speaker and determine that impersonating is just that. We present the creation of a small TTRPG audio dataset and compare it against the AMI and the ICSI corpus. The performance of two diarizers, pyannote.audio and wespeaker, were evaluated. We observed that TTRPGs' properties result in a higher confusion rate for both diarizers. Additionally, wespeaker strongly underestimates the number of speakers in the TTRPG audio files. We propose TTRPG audio as a promising challenge for diarization systems.
format Preprint
id arxiv_https___arxiv_org_abs_2502_12714
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Playing with Voices: Tabletop Role-Playing Game Recordings as a Diarization Challenge
Remme, Lian
Tang, Kevin
Computation and Language
Sound
I.5
This paper provides a proof of concept that audio of tabletop role-playing games (TTRPG) could serve as a challenge for diarization systems. TTRPGs are carried out mostly by conversation. Participants often alter their voices to indicate that they are talking as a fictional character. Audio processing systems are susceptible to voice conversion with or without technological assistance. TTRPG present a conversational phenomenon in which voice conversion is an inherent characteristic for an immersive gaming experience. This could make it more challenging for diarizers to pick the real speaker and determine that impersonating is just that. We present the creation of a small TTRPG audio dataset and compare it against the AMI and the ICSI corpus. The performance of two diarizers, pyannote.audio and wespeaker, were evaluated. We observed that TTRPGs' properties result in a higher confusion rate for both diarizers. Additionally, wespeaker strongly underestimates the number of speakers in the TTRPG audio files. We propose TTRPG audio as a promising challenge for diarization systems.
title Playing with Voices: Tabletop Role-Playing Game Recordings as a Diarization Challenge
topic Computation and Language
Sound
I.5
url https://arxiv.org/abs/2502.12714