GS-QA: Comprehensive Quality Assessment Benchmark for Gaussian Splatting View Synthesis

Fuente: arXiv
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Hauptverfasser: Martin, Pedro, Rodrigues, António, Ascenso, João, Queluz, Maria Paula
Format: Preprint
Veröffentlicht: 2025
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author Martin, Pedro
Rodrigues, António
Ascenso, João
Queluz, Maria Paula
author_facet Martin, Pedro
Rodrigues, António
Ascenso, João
Queluz, Maria Paula
contents Gaussian Splatting (GS) offers a promising alternative to Neural Radiance Fields (NeRF) for real-time 3D scene rendering. Using a set of 3D Gaussians to represent complex geometry and appearance, GS achieves faster rendering times and reduced memory consumption compared to the neural network approach used in NeRF. However, quality assessment of GS-generated static content is not yet explored in-depth. This paper describes a subjective quality assessment study that aims to evaluate synthesized videos obtained with several static GS state-of-the-art methods. The methods were applied to diverse visual scenes, covering both 360-degree and forward-facing (FF) camera trajectories. Moreover, the performance of 18 objective quality metrics was analyzed using the scores resulting from the subjective study, providing insights into their strengths, limitations, and alignment with human perception. All videos and scores are made available providing a comprehensive database that can be used as benchmark on GS view synthesis and objective quality metrics.
format Preprint
id arxiv_https___arxiv_org_abs_2502_13196
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle GS-QA: Comprehensive Quality Assessment Benchmark for Gaussian Splatting View Synthesis
Martin, Pedro
Rodrigues, António
Ascenso, João
Queluz, Maria Paula
Multimedia
Computer Vision and Pattern Recognition
Gaussian Splatting (GS) offers a promising alternative to Neural Radiance Fields (NeRF) for real-time 3D scene rendering. Using a set of 3D Gaussians to represent complex geometry and appearance, GS achieves faster rendering times and reduced memory consumption compared to the neural network approach used in NeRF. However, quality assessment of GS-generated static content is not yet explored in-depth. This paper describes a subjective quality assessment study that aims to evaluate synthesized videos obtained with several static GS state-of-the-art methods. The methods were applied to diverse visual scenes, covering both 360-degree and forward-facing (FF) camera trajectories. Moreover, the performance of 18 objective quality metrics was analyzed using the scores resulting from the subjective study, providing insights into their strengths, limitations, and alignment with human perception. All videos and scores are made available providing a comprehensive database that can be used as benchmark on GS view synthesis and objective quality metrics.
title GS-QA: Comprehensive Quality Assessment Benchmark for Gaussian Splatting View Synthesis
topic Multimedia
Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2502.13196