Learning To Explore With Predictive World Model Via Self-Supervised Learning

Fuente: arXiv
Salvato in:
Dettagli Bibliografici
Autori principali: Santana, Alana, Costa, Paula P., Colombini, Esther L.
Natura: Preprint
Pubblicazione: 2025
Soggetti:
Accesso online:
Tags: Aggiungi Tag
Nessun Tag, puoi essere il primo ad aggiungerne!!
_version_ 1866909501950525440
author Santana, Alana
Costa, Paula P.
Colombini, Esther L.
author_facet Santana, Alana
Costa, Paula P.
Colombini, Esther L.
contents Autonomous artificial agents must be able to learn behaviors in complex environments without humans to design tasks and rewards. Designing these functions for each environment is not feasible, thus, motivating the development of intrinsic reward functions. In this paper, we propose using several cognitive elements that have been neglected for a long time to build an internal world model for an intrinsically motivated agent. Our agent performs satisfactory iterations with the environment, learning complex behaviors without needing previously designed reward functions. We used 18 Atari games to evaluate what cognitive skills emerge in games that require reactive and deliberative behaviors. Our results show superior performance compared to the state-of-the-art in many test cases with dense and sparse rewards.
format Preprint
id arxiv_https___arxiv_org_abs_2502_13200
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Learning To Explore With Predictive World Model Via Self-Supervised Learning
Santana, Alana
Costa, Paula P.
Colombini, Esther L.
Machine Learning
Artificial Intelligence
Autonomous artificial agents must be able to learn behaviors in complex environments without humans to design tasks and rewards. Designing these functions for each environment is not feasible, thus, motivating the development of intrinsic reward functions. In this paper, we propose using several cognitive elements that have been neglected for a long time to build an internal world model for an intrinsically motivated agent. Our agent performs satisfactory iterations with the environment, learning complex behaviors without needing previously designed reward functions. We used 18 Atari games to evaluate what cognitive skills emerge in games that require reactive and deliberative behaviors. Our results show superior performance compared to the state-of-the-art in many test cases with dense and sparse rewards.
title Learning To Explore With Predictive World Model Via Self-Supervised Learning
topic Machine Learning
Artificial Intelligence
url https://arxiv.org/abs/2502.13200