Virtual Encounters of the Haptic Kind: Towards a Multi-User VR System for Real-Time Social Touch

Fuente: arXiv
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Main Authors: Banerjee, Premankur, Wang, Jiaxuan, Tomita, Lauren, Montiel, Mia P, Culbertson, Heather
Format: Preprint
Published: 2025
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author Banerjee, Premankur
Wang, Jiaxuan
Tomita, Lauren
Montiel, Mia P
Culbertson, Heather
author_facet Banerjee, Premankur
Wang, Jiaxuan
Tomita, Lauren
Montiel, Mia P
Culbertson, Heather
contents Physical touch, a fundamental aspect of human social interaction, remains largely absent in real-time virtual communication. We present a haptic-enabled multi-user Virtual Reality (VR) system that facilitates real-time, bi-directional social touch communication among physically distant users. We developed wearable gloves and forearm sleeves, embedded with 26 vibrotactile actuators for each hand and arm, actuated via a WiFi-based communication system. The system enables VR-transmitted data to be universally interpreted by haptic devices, allowing feedback rendering based on their capabilities. Users can perform and receive social touch gestures such as stroke, pat, poke, and squeeze, with other users within a shared virtual space or interact with other virtual objects, and they receive vibrotactile feedback. Through a two-part user study involving six pairs of participants, we investigate the impact of gesture speed, haptic feedback modality, and user roles, during real-time haptic communication in VR, on affective and sensory experiences, as well as evaluate the overall system usability. Our findings highlight key design considerations that significantly improve affective experiences, presence, embodiment, pleasantness, and naturalness, to foster more immersive and expressive mediated social touch experiences in VR.
format Preprint
id arxiv_https___arxiv_org_abs_2502_13421
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Virtual Encounters of the Haptic Kind: Towards a Multi-User VR System for Real-Time Social Touch
Banerjee, Premankur
Wang, Jiaxuan
Tomita, Lauren
Montiel, Mia P
Culbertson, Heather
Human-Computer Interaction
Emerging Technologies
Physical touch, a fundamental aspect of human social interaction, remains largely absent in real-time virtual communication. We present a haptic-enabled multi-user Virtual Reality (VR) system that facilitates real-time, bi-directional social touch communication among physically distant users. We developed wearable gloves and forearm sleeves, embedded with 26 vibrotactile actuators for each hand and arm, actuated via a WiFi-based communication system. The system enables VR-transmitted data to be universally interpreted by haptic devices, allowing feedback rendering based on their capabilities. Users can perform and receive social touch gestures such as stroke, pat, poke, and squeeze, with other users within a shared virtual space or interact with other virtual objects, and they receive vibrotactile feedback. Through a two-part user study involving six pairs of participants, we investigate the impact of gesture speed, haptic feedback modality, and user roles, during real-time haptic communication in VR, on affective and sensory experiences, as well as evaluate the overall system usability. Our findings highlight key design considerations that significantly improve affective experiences, presence, embodiment, pleasantness, and naturalness, to foster more immersive and expressive mediated social touch experiences in VR.
title Virtual Encounters of the Haptic Kind: Towards a Multi-User VR System for Real-Time Social Touch
topic Human-Computer Interaction
Emerging Technologies
url https://arxiv.org/abs/2502.13421