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Bibliographic Details
Main Authors: Palma, Guilherme, Santos, Pedro A., Dias, João
Format: Preprint
Published: 2025
Subjects:
Online Access:https://arxiv.org/abs/2502.13918
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author Palma, Guilherme
Santos, Pedro A.
Dias, João
author_facet Palma, Guilherme
Santos, Pedro A.
Dias, João
contents Hex and Counter Wargames are adversarial two-player simulations of real military conflicts requiring complex strategic decision-making. Unlike classical board games, these games feature intricate terrain/unit interactions, unit stacking, large maps of varying sizes, and simultaneous move and combat decisions involving hundreds of units. This paper introduces a novel system designed to address the strategic complexity of Hex and Counter Wargames by integrating cutting-edge advancements in Recurrent Neural Networks with AlphaZero, a reliable modern Reinforcement Learning algorithm. The system utilizes a new Neural Network architecture developed from existing research, incorporating innovative state and action representations tailored to these specific game environments. With minimal training, our solution has shown promising results in typical scenarios, demonstrating the ability to generalize across different terrain and tactical situations. Additionally, we explore the system's potential to scale to larger map sizes. The developed system is openly accessible, facilitating continued research and exploration within this challenging domain.
format Preprint
id arxiv_https___arxiv_org_abs_2502_13918
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Playing Hex and Counter Wargames using Reinforcement Learning and Recurrent Neural Networks
Palma, Guilherme
Santos, Pedro A.
Dias, João
Machine Learning
I.2.6
Hex and Counter Wargames are adversarial two-player simulations of real military conflicts requiring complex strategic decision-making. Unlike classical board games, these games feature intricate terrain/unit interactions, unit stacking, large maps of varying sizes, and simultaneous move and combat decisions involving hundreds of units. This paper introduces a novel system designed to address the strategic complexity of Hex and Counter Wargames by integrating cutting-edge advancements in Recurrent Neural Networks with AlphaZero, a reliable modern Reinforcement Learning algorithm. The system utilizes a new Neural Network architecture developed from existing research, incorporating innovative state and action representations tailored to these specific game environments. With minimal training, our solution has shown promising results in typical scenarios, demonstrating the ability to generalize across different terrain and tactical situations. Additionally, we explore the system's potential to scale to larger map sizes. The developed system is openly accessible, facilitating continued research and exploration within this challenging domain.
title Playing Hex and Counter Wargames using Reinforcement Learning and Recurrent Neural Networks
topic Machine Learning
I.2.6
url https://arxiv.org/abs/2502.13918