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Main Authors: Gimbert, Hugo, Paul, Soumyajit, Srivathsan, B.
Format: Preprint
Published: 2025
Subjects:
Online Access:https://arxiv.org/abs/2502.13933
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author Gimbert, Hugo
Paul, Soumyajit
Srivathsan, B.
author_facet Gimbert, Hugo
Paul, Soumyajit
Srivathsan, B.
contents In games with imperfect recall, players may forget the sequence of decisions they made in the past. When players also forget whether they have already encountered their current decision point, they are said to be absent-minded. Solving one-player imperfect recall games is known to be NP-hard, even when the players are not absent-minded. This motivates the search for polynomial-time solvable subclasses. A special type of imperfect recall, called A-loss recall, is amenable to efficient polynomial-time algorithms. In this work, we present novel techniques to simplify non-absent-minded imperfect recall games into equivalent A-loss recall games. The first idea involves shuffling the order of actions, and leads to a new polynomial-time solvable class of imperfect recall games that extends A-loss recall. The second idea generalises the first one, by constructing a new set of action sequences which can be "linearly combined" to give the original game. The equivalent game has a simplified information structure, but it could be exponentially bigger in size (in accordance with the NP-hardness). We present an algorithm to generate an equivalent A-loss recall game with the smallest size.
format Preprint
id arxiv_https___arxiv_org_abs_2502_13933
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Simplifying imperfect recall games
Gimbert, Hugo
Paul, Soumyajit
Srivathsan, B.
Computer Science and Game Theory
In games with imperfect recall, players may forget the sequence of decisions they made in the past. When players also forget whether they have already encountered their current decision point, they are said to be absent-minded. Solving one-player imperfect recall games is known to be NP-hard, even when the players are not absent-minded. This motivates the search for polynomial-time solvable subclasses. A special type of imperfect recall, called A-loss recall, is amenable to efficient polynomial-time algorithms. In this work, we present novel techniques to simplify non-absent-minded imperfect recall games into equivalent A-loss recall games. The first idea involves shuffling the order of actions, and leads to a new polynomial-time solvable class of imperfect recall games that extends A-loss recall. The second idea generalises the first one, by constructing a new set of action sequences which can be "linearly combined" to give the original game. The equivalent game has a simplified information structure, but it could be exponentially bigger in size (in accordance with the NP-hardness). We present an algorithm to generate an equivalent A-loss recall game with the smallest size.
title Simplifying imperfect recall games
topic Computer Science and Game Theory
url https://arxiv.org/abs/2502.13933