Salvato in:
Dettagli Bibliografici
Autori principali: Hadadan, Saeed, Bitterli, Benedikt, Zeltner, Tizian, Novák, Jan, Rousselle, Fabrice, Munkberg, Jacob, Hasselgren, Jon, Wronski, Bartlomiej, Zwicker, Matthias
Natura: Preprint
Pubblicazione: 2025
Soggetti:
Accesso online:https://arxiv.org/abs/2502.13994
Tags: Aggiungi Tag
Nessun Tag, puoi essere il primo ad aggiungerne!!
_version_ 1866908352203718656
author Hadadan, Saeed
Bitterli, Benedikt
Zeltner, Tizian
Novák, Jan
Rousselle, Fabrice
Munkberg, Jacob
Hasselgren, Jon
Wronski, Bartlomiej
Zwicker, Matthias
author_facet Hadadan, Saeed
Bitterli, Benedikt
Zeltner, Tizian
Novák, Jan
Rousselle, Fabrice
Munkberg, Jacob
Hasselgren, Jon
Wronski, Bartlomiej
Zwicker, Matthias
contents We present a tool for enhancing the detail of physically based materials using an off-the-shelf diffusion model and inverse rendering. Our goal is to enhance the visual fidelity of materials with detail that is often tedious to author, by adding signs of wear, aging, weathering, etc. As these appearance details are often rooted in real-world processes, we leverage a generative image model trained on a large dataset of natural images with corresponding visuals in context. Starting with a given geometry, UV mapping, and basic appearance, we render multiple views of the object. We use these views, together with an appearance-defining text prompt, to condition a diffusion model. The details it generates are then backpropagated from the enhanced images to the material parameters via inverse differentiable rendering. For inverse rendering to be successful, the generated appearance has to be consistent across all the images. We propose two priors to address the multi-view consistency of the diffusion model. First, we ensure that the initial noise that seeds the diffusion process is itself consistent across views by integrating it from a view-independent UV space. Second, we enforce geometric consistency by biasing the attention mechanism via a projective constraint so that pixels attend strongly to their corresponding pixel locations in other views. Our approach does not require any training or finetuning of the diffusion model, is agnostic of the material model used, and the enhanced material properties, i.e., 2D PBR textures, can be further edited by artists. This project is available at https://generative-detail.github.io.
format Preprint
id arxiv_https___arxiv_org_abs_2502_13994
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Generative Detail Enhancement for Physically Based Materials
Hadadan, Saeed
Bitterli, Benedikt
Zeltner, Tizian
Novák, Jan
Rousselle, Fabrice
Munkberg, Jacob
Hasselgren, Jon
Wronski, Bartlomiej
Zwicker, Matthias
Graphics
Artificial Intelligence
We present a tool for enhancing the detail of physically based materials using an off-the-shelf diffusion model and inverse rendering. Our goal is to enhance the visual fidelity of materials with detail that is often tedious to author, by adding signs of wear, aging, weathering, etc. As these appearance details are often rooted in real-world processes, we leverage a generative image model trained on a large dataset of natural images with corresponding visuals in context. Starting with a given geometry, UV mapping, and basic appearance, we render multiple views of the object. We use these views, together with an appearance-defining text prompt, to condition a diffusion model. The details it generates are then backpropagated from the enhanced images to the material parameters via inverse differentiable rendering. For inverse rendering to be successful, the generated appearance has to be consistent across all the images. We propose two priors to address the multi-view consistency of the diffusion model. First, we ensure that the initial noise that seeds the diffusion process is itself consistent across views by integrating it from a view-independent UV space. Second, we enforce geometric consistency by biasing the attention mechanism via a projective constraint so that pixels attend strongly to their corresponding pixel locations in other views. Our approach does not require any training or finetuning of the diffusion model, is agnostic of the material model used, and the enhanced material properties, i.e., 2D PBR textures, can be further edited by artists. This project is available at https://generative-detail.github.io.
title Generative Detail Enhancement for Physically Based Materials
topic Graphics
Artificial Intelligence
url https://arxiv.org/abs/2502.13994