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Hauptverfasser: Chen, Gan, He, Ying, Yu, Mulin, Yu, F. Richard, Xu, Gang, Ma, Fei, Li, Ming, Zhou, Guang
Format: Preprint
Veröffentlicht: 2025
Schlagworte:
Online-Zugang:https://arxiv.org/abs/2502.14004
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author Chen, Gan
He, Ying
Yu, Mulin
Yu, F. Richard
Xu, Gang
Ma, Fei
Li, Ming
Zhou, Guang
author_facet Chen, Gan
He, Ying
Yu, Mulin
Yu, F. Richard
Xu, Gang
Ma, Fei
Li, Ming
Zhou, Guang
contents Recent advancements in implicit 3D reconstruction methods, e.g., neural rendering fields and Gaussian splatting, have primarily focused on novel view synthesis of static or dynamic objects with continuous motion states. However, these approaches struggle to efficiently model a human-interactive object with n movable parts, requiring 2^n separate models to represent all discrete states. To overcome this limitation, we propose Inter3D, a new benchmark and approach for novel state synthesis of human-interactive objects. We introduce a self-collected dataset featuring commonly encountered interactive objects and a new evaluation pipeline, where only individual part states are observed during training, while part combination states remain unseen. We also propose a strong baseline approach that leverages Space Discrepancy Tensors to efficiently modelling all states of an object. To alleviate the impractical constraints on camera trajectories across training states, we propose a Mutual State Regularization mechanism to enhance the spatial density consistency of movable parts. In addition, we explore two occupancy grid sampling strategies to facilitate training efficiency. We conduct extensive experiments on the proposed benchmark, showcasing the challenges of the task and the superiority of our approach.
format Preprint
id arxiv_https___arxiv_org_abs_2502_14004
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Inter3D: A Benchmark and Strong Baseline for Human-Interactive 3D Object Reconstruction
Chen, Gan
He, Ying
Yu, Mulin
Yu, F. Richard
Xu, Gang
Ma, Fei
Li, Ming
Zhou, Guang
Graphics
Machine Learning
Recent advancements in implicit 3D reconstruction methods, e.g., neural rendering fields and Gaussian splatting, have primarily focused on novel view synthesis of static or dynamic objects with continuous motion states. However, these approaches struggle to efficiently model a human-interactive object with n movable parts, requiring 2^n separate models to represent all discrete states. To overcome this limitation, we propose Inter3D, a new benchmark and approach for novel state synthesis of human-interactive objects. We introduce a self-collected dataset featuring commonly encountered interactive objects and a new evaluation pipeline, where only individual part states are observed during training, while part combination states remain unseen. We also propose a strong baseline approach that leverages Space Discrepancy Tensors to efficiently modelling all states of an object. To alleviate the impractical constraints on camera trajectories across training states, we propose a Mutual State Regularization mechanism to enhance the spatial density consistency of movable parts. In addition, we explore two occupancy grid sampling strategies to facilitate training efficiency. We conduct extensive experiments on the proposed benchmark, showcasing the challenges of the task and the superiority of our approach.
title Inter3D: A Benchmark and Strong Baseline for Human-Interactive 3D Object Reconstruction
topic Graphics
Machine Learning
url https://arxiv.org/abs/2502.14004