Guardado en:
Detalles Bibliográficos
Autores principales: Momentè, Filippo, Suglia, Alessandro, Giulianelli, Mario, Ferrari, Ambra, Koller, Alexander, Lemon, Oliver, Schlangen, David, Fernández, Raquel, Bernardi, Raffaella
Formato: Preprint
Publicado: 2025
Materias:
Acceso en línea:https://arxiv.org/abs/2502.14359
Etiquetas: Agregar Etiqueta
Sin Etiquetas, Sea el primero en etiquetar este registro!
_version_ 1866909803582849024
author Momentè, Filippo
Suglia, Alessandro
Giulianelli, Mario
Ferrari, Ambra
Koller, Alexander
Lemon, Oliver
Schlangen, David
Fernández, Raquel
Bernardi, Raffaella
author_facet Momentè, Filippo
Suglia, Alessandro
Giulianelli, Mario
Ferrari, Ambra
Koller, Alexander
Lemon, Oliver
Schlangen, David
Fernández, Raquel
Bernardi, Raffaella
contents We examine three evaluation paradigms: standard benchmarks (e.g., MMLU and BBH), interactive games (e.g., Signalling Games or Taboo), and cognitive tests (e.g., for working memory or theory of mind). First, we investigate which of the former two-benchmarks or games-is most effective at discriminating LLMs of varying quality. Then, inspired by human cognitive assessments, we compile a suite of targeted tests that measure cognitive abilities deemed essential for effective language use, and we investigate their correlation with model performance in benchmarks and games. Our analyses reveal that interactive games are superior to standard benchmarks in discriminating models. Causal and logical reasoning correlate with both static and interactive tests, while differences emerge regarding core executive functions and social/emotional skills, which correlate more with games. We advocate for the development of new interactive benchmarks and targeted cognitive tasks inspired by assessing human abilities but designed specifically for LLMs.
format Preprint
id arxiv_https___arxiv_org_abs_2502_14359
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Triangulating LLM Progress through Benchmarks, Games, and Cognitive Tests
Momentè, Filippo
Suglia, Alessandro
Giulianelli, Mario
Ferrari, Ambra
Koller, Alexander
Lemon, Oliver
Schlangen, David
Fernández, Raquel
Bernardi, Raffaella
Computation and Language
We examine three evaluation paradigms: standard benchmarks (e.g., MMLU and BBH), interactive games (e.g., Signalling Games or Taboo), and cognitive tests (e.g., for working memory or theory of mind). First, we investigate which of the former two-benchmarks or games-is most effective at discriminating LLMs of varying quality. Then, inspired by human cognitive assessments, we compile a suite of targeted tests that measure cognitive abilities deemed essential for effective language use, and we investigate their correlation with model performance in benchmarks and games. Our analyses reveal that interactive games are superior to standard benchmarks in discriminating models. Causal and logical reasoning correlate with both static and interactive tests, while differences emerge regarding core executive functions and social/emotional skills, which correlate more with games. We advocate for the development of new interactive benchmarks and targeted cognitive tasks inspired by assessing human abilities but designed specifically for LLMs.
title Triangulating LLM Progress through Benchmarks, Games, and Cognitive Tests
topic Computation and Language
url https://arxiv.org/abs/2502.14359