Building reliable sim driving agents by scaling self-play

Fuente: arXiv
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Autores principales: Cornelisse, Daphne, Pandya, Aarav, Joseph, Kevin, Suárez, Joseph, Vinitsky, Eugene
Formato: Preprint
Publicado: 2025
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author Cornelisse, Daphne
Pandya, Aarav
Joseph, Kevin
Suárez, Joseph
Vinitsky, Eugene
author_facet Cornelisse, Daphne
Pandya, Aarav
Joseph, Kevin
Suárez, Joseph
Vinitsky, Eugene
contents Simulation agents are essential for designing and testing systems that interact with humans, such as autonomous vehicles (AVs). These agents serve various purposes, from benchmarking AV performance to stress-testing system limits, but all applications share one key requirement: reliability. To enable sound experimentation, a simulation agent must behave as intended. It should minimize actions that may lead to undesired outcomes, such as collisions, which can distort the signal-to-noise ratio in analyses. As a foundation for reliable sim agents, we propose scaling self-play to thousands of scenarios on the Waymo Open Motion Dataset under semi-realistic limits on human perception and control. Training from scratch on a single GPU, our agents solve almost the full training set within a day. They generalize to unseen test scenes, achieving a 99.8% goal completion rate with less than 0.8% combined collision and off-road incidents across 10,000 held-out scenarios. Beyond in-distribution generalization, our agents show partial robustness to out-of-distribution scenes and can be fine-tuned in minutes to reach near-perfect performance in such cases. We open-source the pre-trained agents and integrate them with a batched multi-agent simulator. Demonstrations of agent behaviors can be viewed at https://sites.google.com/view/reliable-sim-agents, and we open-source our agents at https://github.com/Emerge-Lab/gpudrive.
format Preprint
id arxiv_https___arxiv_org_abs_2502_14706
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Building reliable sim driving agents by scaling self-play
Cornelisse, Daphne
Pandya, Aarav
Joseph, Kevin
Suárez, Joseph
Vinitsky, Eugene
Artificial Intelligence
Robotics
Simulation agents are essential for designing and testing systems that interact with humans, such as autonomous vehicles (AVs). These agents serve various purposes, from benchmarking AV performance to stress-testing system limits, but all applications share one key requirement: reliability. To enable sound experimentation, a simulation agent must behave as intended. It should minimize actions that may lead to undesired outcomes, such as collisions, which can distort the signal-to-noise ratio in analyses. As a foundation for reliable sim agents, we propose scaling self-play to thousands of scenarios on the Waymo Open Motion Dataset under semi-realistic limits on human perception and control. Training from scratch on a single GPU, our agents solve almost the full training set within a day. They generalize to unseen test scenes, achieving a 99.8% goal completion rate with less than 0.8% combined collision and off-road incidents across 10,000 held-out scenarios. Beyond in-distribution generalization, our agents show partial robustness to out-of-distribution scenes and can be fine-tuned in minutes to reach near-perfect performance in such cases. We open-source the pre-trained agents and integrate them with a batched multi-agent simulator. Demonstrations of agent behaviors can be viewed at https://sites.google.com/view/reliable-sim-agents, and we open-source our agents at https://github.com/Emerge-Lab/gpudrive.
title Building reliable sim driving agents by scaling self-play
topic Artificial Intelligence
Robotics
url https://arxiv.org/abs/2502.14706