GS-Cache: A GS-Cache Inference Framework for Large-scale Gaussian Splatting Models

Fuente: arXiv
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Auteurs principaux: Tao, Miao, Zhou, Yuanzhen, Xu, Haoran, He, Zeyu, Yang, Zhenyu, Zhang, Yuchang, Su, Zhongling, Xu, Linning, Ma, Zhenxiang, Fu, Rong, Li, Hengjie, Zhang, Xingcheng, Zhai, Jidong
Format: Preprint
Publié: 2025
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author Tao, Miao
Zhou, Yuanzhen
Xu, Haoran
He, Zeyu
Yang, Zhenyu
Zhang, Yuchang
Su, Zhongling
Xu, Linning
Ma, Zhenxiang
Fu, Rong
Li, Hengjie
Zhang, Xingcheng
Zhai, Jidong
author_facet Tao, Miao
Zhou, Yuanzhen
Xu, Haoran
He, Zeyu
Yang, Zhenyu
Zhang, Yuchang
Su, Zhongling
Xu, Linning
Ma, Zhenxiang
Fu, Rong
Li, Hengjie
Zhang, Xingcheng
Zhai, Jidong
contents Rendering large-scale 3D Gaussian Splatting (3DGS) model faces significant challenges in achieving real-time, high-fidelity performance on consumer-grade devices. Fully realizing the potential of 3DGS in applications such as virtual reality (VR) requires addressing critical system-level challenges to support real-time, immersive experiences. We propose GS-Cache, an end-to-end framework that seamlessly integrates 3DGS's advanced representation with a highly optimized rendering system. GS-Cache introduces a cache-centric pipeline to eliminate redundant computations, an efficiency-aware scheduler for elastic multi-GPU rendering, and optimized CUDA kernels to overcome computational bottlenecks. This synergy between 3DGS and system design enables GS-Cache to achieve up to 5.35x performance improvement, 35% latency reduction, and 42% lower GPU memory usage, supporting 2K binocular rendering at over 120 FPS with high visual quality. By bridging the gap between 3DGS's representation power and the demands of VR systems, GS-Cache establishes a scalable and efficient framework for real-time neural rendering in immersive environments.
format Preprint
id arxiv_https___arxiv_org_abs_2502_14938
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle GS-Cache: A GS-Cache Inference Framework for Large-scale Gaussian Splatting Models
Tao, Miao
Zhou, Yuanzhen
Xu, Haoran
He, Zeyu
Yang, Zhenyu
Zhang, Yuchang
Su, Zhongling
Xu, Linning
Ma, Zhenxiang
Fu, Rong
Li, Hengjie
Zhang, Xingcheng
Zhai, Jidong
Computer Vision and Pattern Recognition
Rendering large-scale 3D Gaussian Splatting (3DGS) model faces significant challenges in achieving real-time, high-fidelity performance on consumer-grade devices. Fully realizing the potential of 3DGS in applications such as virtual reality (VR) requires addressing critical system-level challenges to support real-time, immersive experiences. We propose GS-Cache, an end-to-end framework that seamlessly integrates 3DGS's advanced representation with a highly optimized rendering system. GS-Cache introduces a cache-centric pipeline to eliminate redundant computations, an efficiency-aware scheduler for elastic multi-GPU rendering, and optimized CUDA kernels to overcome computational bottlenecks. This synergy between 3DGS and system design enables GS-Cache to achieve up to 5.35x performance improvement, 35% latency reduction, and 42% lower GPU memory usage, supporting 2K binocular rendering at over 120 FPS with high visual quality. By bridging the gap between 3DGS's representation power and the demands of VR systems, GS-Cache establishes a scalable and efficient framework for real-time neural rendering in immersive environments.
title GS-Cache: A GS-Cache Inference Framework for Large-scale Gaussian Splatting Models
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2502.14938