How Visualization Designers Perceive and Use Inspiration

Fuente: arXiv
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Main Authors: Baigelenov, Ali, Shukla, Prakash, Parsons, Paul
Format: Preprint
Published: 2025
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author Baigelenov, Ali
Shukla, Prakash
Parsons, Paul
author_facet Baigelenov, Ali
Shukla, Prakash
Parsons, Paul
contents Inspiration plays an important role in design, yet its specific impact on data visualization design practice remains underexplored. This study investigates how professional visualization designers perceive and use inspiration in their practice. Through semi-structured interviews, we examine their sources of inspiration, the value they place on them, and how they navigate the balance between inspiration and imitation. Our findings reveal that designers draw from a diverse array of sources, including existing visualizations, real-world phenomena, and personal experiences. Participants describe a mix of active and passive inspiration practices, often iterating on sources to create original designs. This research offers insights into the role of inspiration in visualization practice, the need to expand visualization design theory, and the implications for the development of visualization tools that support inspiration and for training future visualization designers.
format Preprint
id arxiv_https___arxiv_org_abs_2502_15205
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle How Visualization Designers Perceive and Use Inspiration
Baigelenov, Ali
Shukla, Prakash
Parsons, Paul
Human-Computer Interaction
Inspiration plays an important role in design, yet its specific impact on data visualization design practice remains underexplored. This study investigates how professional visualization designers perceive and use inspiration in their practice. Through semi-structured interviews, we examine their sources of inspiration, the value they place on them, and how they navigate the balance between inspiration and imitation. Our findings reveal that designers draw from a diverse array of sources, including existing visualizations, real-world phenomena, and personal experiences. Participants describe a mix of active and passive inspiration practices, often iterating on sources to create original designs. This research offers insights into the role of inspiration in visualization practice, the need to expand visualization design theory, and the implications for the development of visualization tools that support inspiration and for training future visualization designers.
title How Visualization Designers Perceive and Use Inspiration
topic Human-Computer Interaction
url https://arxiv.org/abs/2502.15205