Peripheral Teleportation: A Rest Frame Design to Mitigate Cybersickness During Virtual Locomotion

Fuente: arXiv
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Autori principali: Nie, Tongyu, Pospick, Courtney Hutton, Cantory, Ville, Zhang, Danhua, DeGuzman, Jasmine Joyce, Interrante, Victoria, Adhanom, Isayas Berhe, Rosenberg, Evan Suma
Natura: Preprint
Pubblicazione: 2025
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author Nie, Tongyu
Pospick, Courtney Hutton
Cantory, Ville
Zhang, Danhua
DeGuzman, Jasmine Joyce
Interrante, Victoria
Adhanom, Isayas Berhe
Rosenberg, Evan Suma
author_facet Nie, Tongyu
Pospick, Courtney Hutton
Cantory, Ville
Zhang, Danhua
DeGuzman, Jasmine Joyce
Interrante, Victoria
Adhanom, Isayas Berhe
Rosenberg, Evan Suma
contents Mitigating cybersickness can improve the usability of virtual reality (VR) and increase its adoption. The most widely used technique, dynamic field-of-view (FOV) restriction, mitigates cybersickness by blacking out the peripheral region of the user's FOV. However, this approach reduces the visibility of the virtual environment. We propose peripheral teleportation, a novel technique that creates a rest frame (RF) in the user's peripheral vision using content rendered from the current virtual environment. Specifically, the peripheral region is rendered by a pair of RF cameras whose transforms are updated by the user's physical motion. We apply alternating teleportations during translations, or snap turns during rotations, to the RF cameras to keep them close to the current viewpoint transformation. Consequently, the optical flow generated by RF cameras matches the user's physical motion, creating a stable peripheral view. In a between-subjects study (N = 90), we compared peripheral teleportation with a traditional black FOV restrictor and an unrestricted control condition. The results showed that peripheral teleportation significantly reduced discomfort and enabled participants to stay immersed in the virtual environment for a longer duration of time. Overall, these findings suggest that peripheral teleportation is a promising technique that VR practitioners may consider adding to their cybersickness mitigation toolset.
format Preprint
id arxiv_https___arxiv_org_abs_2502_15227
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Peripheral Teleportation: A Rest Frame Design to Mitigate Cybersickness During Virtual Locomotion
Nie, Tongyu
Pospick, Courtney Hutton
Cantory, Ville
Zhang, Danhua
DeGuzman, Jasmine Joyce
Interrante, Victoria
Adhanom, Isayas Berhe
Rosenberg, Evan Suma
Human-Computer Interaction
Graphics
Mitigating cybersickness can improve the usability of virtual reality (VR) and increase its adoption. The most widely used technique, dynamic field-of-view (FOV) restriction, mitigates cybersickness by blacking out the peripheral region of the user's FOV. However, this approach reduces the visibility of the virtual environment. We propose peripheral teleportation, a novel technique that creates a rest frame (RF) in the user's peripheral vision using content rendered from the current virtual environment. Specifically, the peripheral region is rendered by a pair of RF cameras whose transforms are updated by the user's physical motion. We apply alternating teleportations during translations, or snap turns during rotations, to the RF cameras to keep them close to the current viewpoint transformation. Consequently, the optical flow generated by RF cameras matches the user's physical motion, creating a stable peripheral view. In a between-subjects study (N = 90), we compared peripheral teleportation with a traditional black FOV restrictor and an unrestricted control condition. The results showed that peripheral teleportation significantly reduced discomfort and enabled participants to stay immersed in the virtual environment for a longer duration of time. Overall, these findings suggest that peripheral teleportation is a promising technique that VR practitioners may consider adding to their cybersickness mitigation toolset.
title Peripheral Teleportation: A Rest Frame Design to Mitigate Cybersickness During Virtual Locomotion
topic Human-Computer Interaction
Graphics
url https://arxiv.org/abs/2502.15227