DynamicGSG: Dynamic 3D Gaussian Scene Graphs for Environment Adaptation

Fuente: arXiv
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Hauptverfasser: Ge, Luzhou, Zhu, Xiangyu, Yang, Zhuo, Li, Xuesong
Format: Preprint
Veröffentlicht: 2025
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author Ge, Luzhou
Zhu, Xiangyu
Yang, Zhuo
Li, Xuesong
author_facet Ge, Luzhou
Zhu, Xiangyu
Yang, Zhuo
Li, Xuesong
contents In real-world scenarios, environment changes caused by human or agent activities make it extremely challenging for robots to perform various long-term tasks. Recent works typically struggle to effectively understand and adapt to dynamic environments due to the inability to update their environment representations in memory according to environment changes and lack of fine-grained reconstruction of the environments. To address these challenges, we propose DynamicGSG, a dynamic, high-fidelity, open-vocabulary scene graph construction system leveraging Gaussian splatting. DynamicGSG builds hierarchical scene graphs using advanced vision language models to represent the spatial and semantic relationships between objects in the environments, utilizes a joint feature loss we designed to supervise Gaussian instance grouping while optimizing the Gaussian maps, and locally updates the Gaussian scene graphs according to real environment changes for long-term environment adaptation. Experiments and ablation studies demonstrate the performance and efficacy of our proposed method in terms of semantic segmentation, language-guided object retrieval, and reconstruction quality. Furthermore, we validate the dynamic updating capabilities of our system in real laboratory environments. The source code and supplementary experimental materials will be released at:~\href{https://github.com/GeLuzhou/Dynamic-GSG}{https://github.com/GeLuzhou/Dynamic-GSG}.
format Preprint
id arxiv_https___arxiv_org_abs_2502_15309
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle DynamicGSG: Dynamic 3D Gaussian Scene Graphs for Environment Adaptation
Ge, Luzhou
Zhu, Xiangyu
Yang, Zhuo
Li, Xuesong
Robotics
In real-world scenarios, environment changes caused by human or agent activities make it extremely challenging for robots to perform various long-term tasks. Recent works typically struggle to effectively understand and adapt to dynamic environments due to the inability to update their environment representations in memory according to environment changes and lack of fine-grained reconstruction of the environments. To address these challenges, we propose DynamicGSG, a dynamic, high-fidelity, open-vocabulary scene graph construction system leveraging Gaussian splatting. DynamicGSG builds hierarchical scene graphs using advanced vision language models to represent the spatial and semantic relationships between objects in the environments, utilizes a joint feature loss we designed to supervise Gaussian instance grouping while optimizing the Gaussian maps, and locally updates the Gaussian scene graphs according to real environment changes for long-term environment adaptation. Experiments and ablation studies demonstrate the performance and efficacy of our proposed method in terms of semantic segmentation, language-guided object retrieval, and reconstruction quality. Furthermore, we validate the dynamic updating capabilities of our system in real laboratory environments. The source code and supplementary experimental materials will be released at:~\href{https://github.com/GeLuzhou/Dynamic-GSG}{https://github.com/GeLuzhou/Dynamic-GSG}.
title DynamicGSG: Dynamic 3D Gaussian Scene Graphs for Environment Adaptation
topic Robotics
url https://arxiv.org/abs/2502.15309