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Main Authors: Enderling, Maximilian, Hombeck, Jan, Lawonn, Kai
Format: Preprint
Published: 2025
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Online Access:https://arxiv.org/abs/2502.15413
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author Enderling, Maximilian
Hombeck, Jan
Lawonn, Kai
author_facet Enderling, Maximilian
Hombeck, Jan
Lawonn, Kai
contents We present an approach to evaluate the efficacy of annotations in augmenting learning environments in the context of Virtual Reality. Our study extends previous work highlighting the benefits of learning based in virtual reality and introduces a method to facilitate asynchronous collaboration between educators and students. These two distinct perspectives fulfill special roles: educators aim to convey information, which learners should get familiarized. Educators are empowered to annotate static scenes on large touchscreens to supplement information. Subsequently, learners explore those annotated scenes in virtual reality. To assess the comparative ease and usability of creating text and pen annotations, we conducted a user study with 24 participants, which assumed both roles of learners and teachers. Educators annotated static courses using provided textbook excerpts, interfacing through an 86-inch touchscreen. Learners navigated pre-designed educational courses in virtual reality to evaluate the practicality of annotations. The utility of annotations in virtual reality garnered high ratings. Users encountered issues with the touch interface implementation and rated it with a low intuitivity. Despite this, our study underscores the significant benefits of annotations, particularly for learners. This research offers valuable insights into annotation-enriched learning, emphasizing its potential to enhance students' information retention and comprehension.
format Preprint
id arxiv_https___arxiv_org_abs_2502_15413
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Enabling Seamless Creation of Annotated Spaces: Enhancing Learning in VR Environments
Enderling, Maximilian
Hombeck, Jan
Lawonn, Kai
Human-Computer Interaction
We present an approach to evaluate the efficacy of annotations in augmenting learning environments in the context of Virtual Reality. Our study extends previous work highlighting the benefits of learning based in virtual reality and introduces a method to facilitate asynchronous collaboration between educators and students. These two distinct perspectives fulfill special roles: educators aim to convey information, which learners should get familiarized. Educators are empowered to annotate static scenes on large touchscreens to supplement information. Subsequently, learners explore those annotated scenes in virtual reality. To assess the comparative ease and usability of creating text and pen annotations, we conducted a user study with 24 participants, which assumed both roles of learners and teachers. Educators annotated static courses using provided textbook excerpts, interfacing through an 86-inch touchscreen. Learners navigated pre-designed educational courses in virtual reality to evaluate the practicality of annotations. The utility of annotations in virtual reality garnered high ratings. Users encountered issues with the touch interface implementation and rated it with a low intuitivity. Despite this, our study underscores the significant benefits of annotations, particularly for learners. This research offers valuable insights into annotation-enriched learning, emphasizing its potential to enhance students' information retention and comprehension.
title Enabling Seamless Creation of Annotated Spaces: Enhancing Learning in VR Environments
topic Human-Computer Interaction
url https://arxiv.org/abs/2502.15413