Towards a GPU-Native Adaptive Mesh Refinement Scheme for the Lattice Boltzmann Method in Complex Geometries
Fuente:
arXiv
Saved in:
| Main Authors: | Jaber, Khodr, Essel, Ebenezer E., Sullivan, Pierre E. |
|---|---|
| Format: | Preprint |
| Published: |
2025
|
| Subjects: | |
| Online Access: | |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
GPU-Native Adaptive Mesh Refinement with Application to Lattice Boltzmann Simulations
by: Jaber, Khodr, et al.
Published: (2023)
by: Jaber, Khodr, et al.
Published: (2023)
GPU-native Embedding of Complex Geometries in Adaptive Octree Grids Applied to the Lattice Boltzmann Method
by: Jaber, Khodr, et al.
Published: (2025)
by: Jaber, Khodr, et al.
Published: (2025)
Numerical Investigation of Boundary-Layer Height and Actuation-Parameter Effects of a Circular Synthetic Jet Actuator in Crossflow
by: Ho, Howard, et al.
Published: (2025)
by: Ho, Howard, et al.
Published: (2025)
Strips as Tokens: Artist Mesh Generation with Native UV Segmentation
by: Xu, Rui, et al.
Published: (2026)
by: Xu, Rui, et al.
Published: (2026)
AMBER: Adaptive Mesh Generation by Iterative Mesh Resolution Prediction
by: Freymuth, Niklas, et al.
Published: (2025)
by: Freymuth, Niklas, et al.
Published: (2025)
gDist: Efficient Distance Computation between 3D Meshes on GPU
by: Fang, Peng, et al.
Published: (2024)
by: Fang, Peng, et al.
Published: (2024)
Parallel Adaptive Anisotropic Meshing on cc-NUMA Machines
by: Tsolakis, Christos, et al.
Published: (2024)
by: Tsolakis, Christos, et al.
Published: (2024)
Approximation by Quad Meshes in Laguerre Geometry
by: Ramos-Cisneros, A., et al.
Published: (2026)
by: Ramos-Cisneros, A., et al.
Published: (2026)
A Morton-Type Space-Filling Curve for Pyramid Subdivision and Hybrid Adaptive Mesh Refinement
by: Knapp, David, et al.
Published: (2026)
by: Knapp, David, et al.
Published: (2026)
Tusqh: Topological Control of Volume-Fraction Meshes Near Small Features and Dirty Geometry
by: Shawcroft, Brian, et al.
Published: (2025)
by: Shawcroft, Brian, et al.
Published: (2025)
Revisiting Accurate Geometry for Morse-Smale Complexes
by: Thanh, Son Le, et al.
Published: (2024)
by: Thanh, Son Le, et al.
Published: (2024)
MCHex: Marching Cubes Based Adaptive Hexahedral Mesh Generation with Guaranteed Positive Jacobian
by: Tong, Hua, et al.
Published: (2025)
by: Tong, Hua, et al.
Published: (2025)
Isometric Embeddings and Hyperkähler Geometry of the Cotangent Bundle of Complex Projective Space via the Scheme of Rank-1 Projections
by: Lackman, Joshua
Published: (2026)
by: Lackman, Joshua
Published: (2026)
Structured Bitmap-to-Mesh Triangulation for Geometry-Aware Discretization of Image-Derived Domains
by: Feng, Wei, et al.
Published: (2026)
by: Feng, Wei, et al.
Published: (2026)
Semi-sparsity Generalization for Variational Mesh Denoising
by: Huang, Junqing, et al.
Published: (2025)
by: Huang, Junqing, et al.
Published: (2025)
On the Complexity of the Ordered Covering Problem in Distance Geometry
by: Souza, Michael, et al.
Published: (2025)
by: Souza, Michael, et al.
Published: (2025)
Optimization of a Triangular Delaunay Mesh Generator using Reinforcement Learning
by: Thacher, Will, et al.
Published: (2025)
by: Thacher, Will, et al.
Published: (2025)
HybridOctree_Hex: Hybrid Octree-Based Adaptive All-Hexahedral Mesh Generation with Jacobian Control
by: Tong, Hua, et al.
Published: (2024)
by: Tong, Hua, et al.
Published: (2024)
Surface Quadrilateral Meshing from Integrable Odeco Fields
by: Couplet, Mattéo, et al.
Published: (2026)
by: Couplet, Mattéo, et al.
Published: (2026)
Software for the Thompson and Funk Polygonal Geometry
by: Banerjee, Hridhaan, et al.
Published: (2025)
by: Banerjee, Hridhaan, et al.
Published: (2025)
Topology-First B-Rep Meshing
by: Zhou, YunFan, et al.
Published: (2026)
by: Zhou, YunFan, et al.
Published: (2026)
Robust and Feature-Preserving Offset Meshing
by: Cao, Hongyi, et al.
Published: (2024)
by: Cao, Hongyi, et al.
Published: (2024)
Clean up your Mesh! Part 1: Plane and simplex
by: De Keninck, Steven, et al.
Published: (2025)
by: De Keninck, Steven, et al.
Published: (2025)
On Quad Mesh Extraction From Messy Grid Preserving Maps
by: Ray, Nicolas
Published: (2025)
by: Ray, Nicolas
Published: (2025)
A Comprehensive Guide to Mesh Simplification using Edge Collapse
by: Kulkarni, Purva, et al.
Published: (2025)
by: Kulkarni, Purva, et al.
Published: (2025)
GPU-Accelerated Computation of Vietoris-Rips Persistence Barcodes
by: Zhang, Simon, et al.
Published: (2020)
by: Zhang, Simon, et al.
Published: (2020)
Architecture Specific Generation of Large Scale Lattice Boltzmann Methods for Sparse Complex Geometries
by: Suffa, Philipp, et al.
Published: (2024)
by: Suffa, Philipp, et al.
Published: (2024)
Learning the Contact Manifold for Accurate Pose Estimation During Peg-in-Hole Insertion of Complex Geometries
by: Negi, Abhay, et al.
Published: (2025)
by: Negi, Abhay, et al.
Published: (2025)
Piecewise Ruled Approximation for Freeform Mesh Surfaces
by: Pan, Yiling, et al.
Published: (2025)
by: Pan, Yiling, et al.
Published: (2025)
On Approximation Schemes for Stabbing Rectilinear Polygons
by: Khan, Arindam, et al.
Published: (2024)
by: Khan, Arindam, et al.
Published: (2024)
On Saxe's theorems about the complexity of the Distance Geometry Problem
by: Kupperschmitt, Maël, et al.
Published: (2025)
by: Kupperschmitt, Maël, et al.
Published: (2025)
Computing Diffusion Geometry
by: Jones, Iolo, et al.
Published: (2026)
by: Jones, Iolo, et al.
Published: (2026)
Instantiation of Jerboa Rule Schemes, a Set-based Explanation
by: Pascual, Romain
Published: (2024)
by: Pascual, Romain
Published: (2024)
Scalable GPU Construction of 3D Voronoi and Power Diagrams
by: Taveira, Bernardo, et al.
Published: (2026)
by: Taveira, Bernardo, et al.
Published: (2026)
MeshMosaic: Scaling Artist Mesh Generation via Local-to-Global Assembly
by: Xu, Rui, et al.
Published: (2025)
by: Xu, Rui, et al.
Published: (2025)
Differentiable Geodesic Distance for Intrinsic Minimization on Triangle Meshes
by: Li, Yue, et al.
Published: (2024)
by: Li, Yue, et al.
Published: (2024)
Hardness and Approximation Schemes for Discrete Packing and Domination
by: Madireddy, Raghunath Reddy, et al.
Published: (2025)
by: Madireddy, Raghunath Reddy, et al.
Published: (2025)
Element-Saving Hexahedral 3-Refinement Templates
by: Tong, Hua, et al.
Published: (2025)
by: Tong, Hua, et al.
Published: (2025)
GPolylla: Fully GPU-accelerated polygonal mesh generator
by: Salinas-Fernández, Sergio, et al.
Published: (2024)
by: Salinas-Fernández, Sergio, et al.
Published: (2024)
Geometry and design of popup structures
by: Chavda, Jay Jayeshbhai, et al.
Published: (2026)
by: Chavda, Jay Jayeshbhai, et al.
Published: (2026)
Similar Items
-
GPU-Native Adaptive Mesh Refinement with Application to Lattice Boltzmann Simulations
by: Jaber, Khodr, et al.
Published: (2023) -
GPU-native Embedding of Complex Geometries in Adaptive Octree Grids Applied to the Lattice Boltzmann Method
by: Jaber, Khodr, et al.
Published: (2025) -
Numerical Investigation of Boundary-Layer Height and Actuation-Parameter Effects of a Circular Synthetic Jet Actuator in Crossflow
by: Ho, Howard, et al.
Published: (2025) -
Strips as Tokens: Artist Mesh Generation with Native UV Segmentation
by: Xu, Rui, et al.
Published: (2026) -
AMBER: Adaptive Mesh Generation by Iterative Mesh Resolution Prediction
by: Freymuth, Niklas, et al.
Published: (2025)