Quadruped Robot Simulation Using Deep Reinforcement Learning -- A step towards locomotion policy

Fuente: arXiv
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Autores principales: Jadoon, Nabeel Ahmad Khan, Ekpanyapong, Mongkol
Formato: Preprint
Publicado: 2025
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author Jadoon, Nabeel Ahmad Khan
Ekpanyapong, Mongkol
author_facet Jadoon, Nabeel Ahmad Khan
Ekpanyapong, Mongkol
contents We present a novel reinforcement learning method to train the quadruped robot in a simulated environment. The idea of controlling quadruped robots in a dynamic environment is quite challenging and my method presents the optimum policy and training scheme with limited resources and shows considerable performance. The report uses the raisimGymTorch open-source library and proprietary software RaiSim for the simulation of ANYmal robot. My approach is centered on formulating Markov decision processes using the evaluation of the robot walking scheme while training. Resulting MDPs are solved using a proximal policy optimization algorithm used in actor-critic mode and collected thousands of state transitions with a single desktop machine. This work also presents a controller scheme trained over thousands of time steps shown in a simulated environment. This work also sets the base for early-stage researchers to deploy their favorite algorithms and configurations. Keywords: Legged robots, deep reinforcement learning, quadruped robot simulation, optimal control
format Preprint
id arxiv_https___arxiv_org_abs_2502_16401
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Quadruped Robot Simulation Using Deep Reinforcement Learning -- A step towards locomotion policy
Jadoon, Nabeel Ahmad Khan
Ekpanyapong, Mongkol
Robotics
We present a novel reinforcement learning method to train the quadruped robot in a simulated environment. The idea of controlling quadruped robots in a dynamic environment is quite challenging and my method presents the optimum policy and training scheme with limited resources and shows considerable performance. The report uses the raisimGymTorch open-source library and proprietary software RaiSim for the simulation of ANYmal robot. My approach is centered on formulating Markov decision processes using the evaluation of the robot walking scheme while training. Resulting MDPs are solved using a proximal policy optimization algorithm used in actor-critic mode and collected thousands of state transitions with a single desktop machine. This work also presents a controller scheme trained over thousands of time steps shown in a simulated environment. This work also sets the base for early-stage researchers to deploy their favorite algorithms and configurations. Keywords: Legged robots, deep reinforcement learning, quadruped robot simulation, optimal control
title Quadruped Robot Simulation Using Deep Reinforcement Learning -- A step towards locomotion policy
topic Robotics
url https://arxiv.org/abs/2502.16401