Graph-Guided Scene Reconstruction from Images with 3D Gaussian Splatting

Fuente: arXiv
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Auteurs principaux: Cheng, Chong, Song, Gaochao, Yao, Yiyang, Zhou, Qinzheng, Zhang, Gangjian, Wang, Hao
Format: Preprint
Publié: 2025
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author Cheng, Chong
Song, Gaochao
Yao, Yiyang
Zhou, Qinzheng
Zhang, Gangjian
Wang, Hao
author_facet Cheng, Chong
Song, Gaochao
Yao, Yiyang
Zhou, Qinzheng
Zhang, Gangjian
Wang, Hao
contents This paper investigates an open research challenge of reconstructing high-quality, large 3D open scenes from images. It is observed existing methods have various limitations, such as requiring precise camera poses for input and dense viewpoints for supervision. To perform effective and efficient 3D scene reconstruction, we propose a novel graph-guided 3D scene reconstruction framework, GraphGS. Specifically, given a set of images captured by RGB cameras on a scene, we first design a spatial prior-based scene structure estimation method. This is then used to create a camera graph that includes information about the camera topology. Further, we propose to apply the graph-guided multi-view consistency constraint and adaptive sampling strategy to the 3D Gaussian Splatting optimization process. This greatly alleviates the issue of Gaussian points overfitting to specific sparse viewpoints and expedites the 3D reconstruction process. We demonstrate GraphGS achieves high-fidelity 3D reconstruction from images, which presents state-of-the-art performance through quantitative and qualitative evaluation across multiple datasets. Project Page: https://3dagentworld.github.io/graphgs.
format Preprint
id arxiv_https___arxiv_org_abs_2502_17377
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Graph-Guided Scene Reconstruction from Images with 3D Gaussian Splatting
Cheng, Chong
Song, Gaochao
Yao, Yiyang
Zhou, Qinzheng
Zhang, Gangjian
Wang, Hao
Computer Vision and Pattern Recognition
This paper investigates an open research challenge of reconstructing high-quality, large 3D open scenes from images. It is observed existing methods have various limitations, such as requiring precise camera poses for input and dense viewpoints for supervision. To perform effective and efficient 3D scene reconstruction, we propose a novel graph-guided 3D scene reconstruction framework, GraphGS. Specifically, given a set of images captured by RGB cameras on a scene, we first design a spatial prior-based scene structure estimation method. This is then used to create a camera graph that includes information about the camera topology. Further, we propose to apply the graph-guided multi-view consistency constraint and adaptive sampling strategy to the 3D Gaussian Splatting optimization process. This greatly alleviates the issue of Gaussian points overfitting to specific sparse viewpoints and expedites the 3D reconstruction process. We demonstrate GraphGS achieves high-fidelity 3D reconstruction from images, which presents state-of-the-art performance through quantitative and qualitative evaluation across multiple datasets. Project Page: https://3dagentworld.github.io/graphgs.
title Graph-Guided Scene Reconstruction from Images with 3D Gaussian Splatting
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2502.17377