Instance-Dependent Regret Bounds for Learning Two-Player Zero-Sum Games with Bandit Feedback

Fuente: arXiv
Guardado en:
Detalles Bibliográficos
Autores principales: Ito, Shinji, Luo, Haipeng, Tsuchiya, Taira, Wu, Yue
Formato: Preprint
Publicado: 2025
Materias:
Acceso en línea:
Etiquetas: Agregar Etiqueta
Sin Etiquetas, Sea el primero en etiquetar este registro!
_version_ 1866909509456232448
author Ito, Shinji
Luo, Haipeng
Tsuchiya, Taira
Wu, Yue
author_facet Ito, Shinji
Luo, Haipeng
Tsuchiya, Taira
Wu, Yue
contents No-regret self-play learning dynamics have become one of the premier ways to solve large-scale games in practice. Accelerating their convergence via improving the regret of the players over the naive $O(\sqrt{T})$ bound after $T$ rounds has been extensively studied in recent years, but almost all studies assume access to exact gradient feedback. We address the question of whether acceleration is possible under bandit feedback only and provide an affirmative answer for two-player zero-sum normal-form games. Specifically, we show that if both players apply the Tsallis-INF algorithm of Zimmert and Seldin (2018, arXiv:1807.07623), then their regret is at most $O(c_1 \log T + \sqrt{c_2 T})$, where $c_1$ and $c_2$ are game-dependent constants that characterize the difficulty of learning -- $c_1$ resembles the complexity of learning a stochastic multi-armed bandit instance and depends inversely on some gap measures, while $c_2$ can be much smaller than the number of actions when the Nash equilibria have a small support or are close to the boundary. In particular, for the case when a pure strategy Nash equilibrium exists, $c_2$ becomes zero, leading to an optimal instance-dependent regret bound as we show. We additionally prove that in this case, our algorithm also enjoys last-iterate convergence and can identify the pure strategy Nash equilibrium with near-optimal sample complexity.
format Preprint
id arxiv_https___arxiv_org_abs_2502_17625
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Instance-Dependent Regret Bounds for Learning Two-Player Zero-Sum Games with Bandit Feedback
Ito, Shinji
Luo, Haipeng
Tsuchiya, Taira
Wu, Yue
Machine Learning
Computer Science and Game Theory
91A26 (Primary) 68T05, 68Q32 (Secondary)
F.2.0; I.2.11; G.3
No-regret self-play learning dynamics have become one of the premier ways to solve large-scale games in practice. Accelerating their convergence via improving the regret of the players over the naive $O(\sqrt{T})$ bound after $T$ rounds has been extensively studied in recent years, but almost all studies assume access to exact gradient feedback. We address the question of whether acceleration is possible under bandit feedback only and provide an affirmative answer for two-player zero-sum normal-form games. Specifically, we show that if both players apply the Tsallis-INF algorithm of Zimmert and Seldin (2018, arXiv:1807.07623), then their regret is at most $O(c_1 \log T + \sqrt{c_2 T})$, where $c_1$ and $c_2$ are game-dependent constants that characterize the difficulty of learning -- $c_1$ resembles the complexity of learning a stochastic multi-armed bandit instance and depends inversely on some gap measures, while $c_2$ can be much smaller than the number of actions when the Nash equilibria have a small support or are close to the boundary. In particular, for the case when a pure strategy Nash equilibrium exists, $c_2$ becomes zero, leading to an optimal instance-dependent regret bound as we show. We additionally prove that in this case, our algorithm also enjoys last-iterate convergence and can identify the pure strategy Nash equilibrium with near-optimal sample complexity.
title Instance-Dependent Regret Bounds for Learning Two-Player Zero-Sum Games with Bandit Feedback
topic Machine Learning
Computer Science and Game Theory
91A26 (Primary) 68T05, 68Q32 (Secondary)
F.2.0; I.2.11; G.3
url https://arxiv.org/abs/2502.17625