Animating Childlike Drawings with 2.5D Character Rigs
Fuente:
arXiv
Saved in:
| Main Authors: | Smith, Harrison Jesse, He, Nicky, Ye, Yuting |
|---|---|
| Format: | Preprint |
| Published: |
2025
|
| Subjects: | |
| Online Access: | |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
ChildlikeSHAPES: Semantic Hierarchical Region Parsing for Animating Figure Drawings
by: Srivastava, Astitva, et al.
Published: (2025)
by: Srivastava, Astitva, et al.
Published: (2025)
DrawingSpinUp: 3D Animation from Single Character Drawings
by: Zhou, Jie, et al.
Published: (2024)
by: Zhou, Jie, et al.
Published: (2024)
From Rigging to Waving: 3D-Guided Diffusion for Natural Animation of Hand-Drawn Characters
by: Zhou, Jie, et al.
Published: (2025)
by: Zhou, Jie, et al.
Published: (2025)
CharacterMixer: Rig-Aware Interpolation of 3D Characters
by: Zhan, Xiao, et al.
Published: (2024)
by: Zhan, Xiao, et al.
Published: (2024)
RigMo: Unifying Rig and Motion Learning for Generative Animation
by: Zhang, Hao, et al.
Published: (2026)
by: Zhang, Hao, et al.
Published: (2026)
CharacterMixer: Rig‐Aware Interpolation of 3D Characters
by: Xiao Zhan, et al.
Published: (2024)
by: Xiao Zhan, et al.
Published: (2024)
Generative AI for 2D Character Animation
by: Guajardo, Jaime, et al.
Published: (2024)
by: Guajardo, Jaime, et al.
Published: (2024)
Puppeteer: Rig and Animate Your 3D Models
by: Song, Chaoyue, et al.
Published: (2025)
by: Song, Chaoyue, et al.
Published: (2025)
GaussiAnimate: Reconstruct and Rig Animatable Categories with Level of Dynamics
by: Wang, Jiaxin, et al.
Published: (2026)
by: Wang, Jiaxin, et al.
Published: (2026)
Refined Inverse Rigging: A Balanced Approach to High-fidelity Blendshape Animation
by: Racković, Stevo, et al.
Published: (2024)
by: Racković, Stevo, et al.
Published: (2024)
One Model to Rig Them All: Diverse Skeleton Rigging with UniRig
by: Zhang, Jia-Peng, et al.
Published: (2025)
by: Zhang, Jia-Peng, et al.
Published: (2025)
Rigel3D: Rig-aware Latents for Animation-Ready 3D Asset Generation
by: Chatzis, Nikitas, et al.
Published: (2026)
by: Chatzis, Nikitas, et al.
Published: (2026)
Real-time Animation Generation and Control on Rigged Models via Large Language Models
by: Huang, Han, et al.
Published: (2023)
by: Huang, Han, et al.
Published: (2023)
Character Animation in AR: Character Animation in AR: a mobile application development study
by: Bhattacharjee, Sukanya, et al.
Published: (2024)
by: Bhattacharjee, Sukanya, et al.
Published: (2024)
Spiritus: An AI-Assisted Tool for Creating 2D Characters and Animations
by: Sun, Qirui, et al.
Published: (2025)
by: Sun, Qirui, et al.
Published: (2025)
How to Train Your Dragon: Automatic Diffusion‐Based Rigging for Characters with Diverse Topologies
by: Zeqi Gu, et al.
Published: (2025)
by: Zeqi Gu, et al.
Published: (2025)
Occlusion-robust Stylization for Drawing-based 3D Animation
by: Yoon, Sunjae, et al.
Published: (2025)
by: Yoon, Sunjae, et al.
Published: (2025)
Make-It-Animatable: An Efficient Framework for Authoring Animation-Ready 3D Characters
by: Guo, Zhiyang, et al.
Published: (2024)
by: Guo, Zhiyang, et al.
Published: (2024)
SMF: Template-free and Rig-free Animation Transfer using Kinetic Codes
by: Muralikrishnan, Sanjeev, et al.
Published: (2025)
by: Muralikrishnan, Sanjeev, et al.
Published: (2025)
PDP: Physics-Based Character Animation via Diffusion Policy
by: Truong, Takara E., et al.
Published: (2024)
by: Truong, Takara E., et al.
Published: (2024)
How to Train Your Dragon: Automatic Diffusion-Based Rigging for Characters with Diverse Topologies
by: Gu, Zeqi, et al.
Published: (2025)
by: Gu, Zeqi, et al.
Published: (2025)
AniDress: Animatable Loose-Dressed Avatar from Sparse Views Using Garment Rigging Model
by: Chen, Beijia, et al.
Published: (2024)
by: Chen, Beijia, et al.
Published: (2024)
FlipSketch: Flipping Static Drawings to Text-Guided Sketch Animations
by: Bandyopadhyay, Hmrishav, et al.
Published: (2024)
by: Bandyopadhyay, Hmrishav, et al.
Published: (2024)
Sprite Sheet Diffusion: Generate Game Character for Animation
by: Hsieh, Cheng-An, et al.
Published: (2024)
by: Hsieh, Cheng-An, et al.
Published: (2024)
MHR: Momentum Human Rig
by: Ferguson, Aaron, et al.
Published: (2025)
by: Ferguson, Aaron, et al.
Published: (2025)
ASMR: Adaptive Skeleton‐Mesh Rigging and Skinning via 2D Generative Prior
by: Seokhyeon Hong, et al.
Published: (2025)
by: Seokhyeon Hong, et al.
Published: (2025)
FlexiClip: Locality-Preserving Free-Form Character Animation
by: Khandelwal, Anant
Published: (2025)
by: Khandelwal, Anant
Published: (2025)
3D Gaussian Model for Animation and Texturing
by: Wang, Xiangzhi Eric, et al.
Published: (2024)
by: Wang, Xiangzhi Eric, et al.
Published: (2024)
Improving Facial Rig Semantics for Tracking and Retargeting
by: D. Omens, et al.
Published: (2026)
by: D. Omens, et al.
Published: (2026)
Cloth Animation with Time-dependent Persistent Wrinkles
by: Gong, Deshan, et al.
Published: (2025)
by: Gong, Deshan, et al.
Published: (2025)
AnyTop: Character Animation Diffusion with Any Topology
by: Gat, Inbar, et al.
Published: (2025)
by: Gat, Inbar, et al.
Published: (2025)
Audio2Rig: Artist-oriented deep learning tool for facial animation
by: Arcelin, Bastien, et al.
Published: (2024)
by: Arcelin, Bastien, et al.
Published: (2024)
Dream, Lift, Animate: From Single Images to Animatable Gaussian Avatars
by: Bühler, Marcel C., et al.
Published: (2025)
by: Bühler, Marcel C., et al.
Published: (2025)
ASMR: Adaptive Skeleton-Mesh Rigging and Skinning via 2D Generative Prior
by: Hong, Seokhyeon, et al.
Published: (2025)
by: Hong, Seokhyeon, et al.
Published: (2025)
Hybrid Drawing Solutions in AR Bitmap-to-Vector Techniques on 3D Surfaces
by: Ding, Pengcheng, et al.
Published: (2024)
by: Ding, Pengcheng, et al.
Published: (2024)
Anymate: A Dataset and Baselines for Learning 3D Object Rigging
by: Deng, Yufan, et al.
Published: (2025)
by: Deng, Yufan, et al.
Published: (2025)
AniGen: Unified $S^3$ Fields for Animatable 3D Asset Generation
by: Huang, Yi-Hua, et al.
Published: (2026)
by: Huang, Yi-Hua, et al.
Published: (2026)
AnimaMimic: Imitating 3D Animation from Video Priors
by: Xie, Tianyi, et al.
Published: (2025)
by: Xie, Tianyi, et al.
Published: (2025)
Skin Tokens: A Learned Compact Representation for Unified Autoregressive Rigging
by: Zhang, Jia-peng, et al.
Published: (2026)
by: Zhang, Jia-peng, et al.
Published: (2026)
CANRIG: Cross‐Attention Neural Face Rigging with Variable Local Control
by: Arad Mohammadi, et al.
Published: (2026)
by: Arad Mohammadi, et al.
Published: (2026)
Similar Items
-
ChildlikeSHAPES: Semantic Hierarchical Region Parsing for Animating Figure Drawings
by: Srivastava, Astitva, et al.
Published: (2025) -
DrawingSpinUp: 3D Animation from Single Character Drawings
by: Zhou, Jie, et al.
Published: (2024) -
From Rigging to Waving: 3D-Guided Diffusion for Natural Animation of Hand-Drawn Characters
by: Zhou, Jie, et al.
Published: (2025) -
CharacterMixer: Rig-Aware Interpolation of 3D Characters
by: Zhan, Xiao, et al.
Published: (2024) -
RigMo: Unifying Rig and Motion Learning for Generative Animation
by: Zhang, Hao, et al.
Published: (2026)