WebGames: Challenging General-Purpose Web-Browsing AI Agents

Fuente: arXiv
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Autori principali: Thomas, George, Chan, Alex J., Kang, Jikun, Wu, Wenqi, Christianos, Filippos, Greenlee, Fraser, Toulis, Andy, Purtorab, Marvin
Natura: Preprint
Pubblicazione: 2025
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author Thomas, George
Chan, Alex J.
Kang, Jikun
Wu, Wenqi
Christianos, Filippos
Greenlee, Fraser
Toulis, Andy
Purtorab, Marvin
author_facet Thomas, George
Chan, Alex J.
Kang, Jikun
Wu, Wenqi
Christianos, Filippos
Greenlee, Fraser
Toulis, Andy
Purtorab, Marvin
contents We introduce WebGames, a comprehensive benchmark suite designed to evaluate general-purpose web-browsing AI agents through a collection of 50+ interactive challenges. These challenges are specifically crafted to be straightforward for humans while systematically testing the limitations of current AI systems across fundamental browser interactions, advanced input processing, cognitive tasks, workflow automation, and interactive entertainment. Our framework eliminates external dependencies through a hermetic testing environment, ensuring reproducible evaluation with verifiable ground-truth solutions. We evaluate leading vision-language models including GPT-4o, Claude Computer-Use, Gemini-1.5-Pro, and Qwen2-VL against human performance. Results reveal a substantial capability gap, with the best AI system achieving only 43.1% success rate compared to human performance of 95.7%, highlighting fundamental limitations in current AI systems' ability to handle common web interaction patterns that humans find intuitive. The benchmark is publicly available at webgames.convergence.ai, offering a lightweight, client-side implementation that facilitates rapid evaluation cycles. Through its modular architecture and standardized challenge specifications, WebGames provides a robust foundation for measuring progress in development of more capable web-browsing agents.
format Preprint
id arxiv_https___arxiv_org_abs_2502_18356
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle WebGames: Challenging General-Purpose Web-Browsing AI Agents
Thomas, George
Chan, Alex J.
Kang, Jikun
Wu, Wenqi
Christianos, Filippos
Greenlee, Fraser
Toulis, Andy
Purtorab, Marvin
Machine Learning
We introduce WebGames, a comprehensive benchmark suite designed to evaluate general-purpose web-browsing AI agents through a collection of 50+ interactive challenges. These challenges are specifically crafted to be straightforward for humans while systematically testing the limitations of current AI systems across fundamental browser interactions, advanced input processing, cognitive tasks, workflow automation, and interactive entertainment. Our framework eliminates external dependencies through a hermetic testing environment, ensuring reproducible evaluation with verifiable ground-truth solutions. We evaluate leading vision-language models including GPT-4o, Claude Computer-Use, Gemini-1.5-Pro, and Qwen2-VL against human performance. Results reveal a substantial capability gap, with the best AI system achieving only 43.1% success rate compared to human performance of 95.7%, highlighting fundamental limitations in current AI systems' ability to handle common web interaction patterns that humans find intuitive. The benchmark is publicly available at webgames.convergence.ai, offering a lightweight, client-side implementation that facilitates rapid evaluation cycles. Through its modular architecture and standardized challenge specifications, WebGames provides a robust foundation for measuring progress in development of more capable web-browsing agents.
title WebGames: Challenging General-Purpose Web-Browsing AI Agents
topic Machine Learning
url https://arxiv.org/abs/2502.18356