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Main Authors: Nishina, Kunato, Matsui, Yusuke
Format: Preprint
Published: 2025
Subjects:
Online Access:https://arxiv.org/abs/2502.19453
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author Nishina, Kunato
Matsui, Yusuke
author_facet Nishina, Kunato
Matsui, Yusuke
contents Vector format has been popular for representing icons and sketches. It has also been famous for design purposes. Regarding image editing, research on vector graphics editing rarely exists in contrast with the raster counterpart. We considered the reason to be the lack of datasets and benchmarks. Thus, we propose SVGEditBench V2, a benchmark dataset for instruction-based SVG editing. SVGEditBench V2 comprises triplets of an original image, a ground truth image, and the editing prompt. We built the dataset by first extracting image pairs from various SVG emoji datasets. Then, we had GPT-4o to create the prompt. We found that triplets gained by this simple pipeline contain varying sorts of editing tasks. Additionally, we performed the editing tasks with existing LLMs and investigated how those current methods can perform SVG editing. Although there were some successful cases, we found that there is a massive room for improvement.
format Preprint
id arxiv_https___arxiv_org_abs_2502_19453
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle SVGEditBench V2: A Benchmark for Instruction-based SVG Editing
Nishina, Kunato
Matsui, Yusuke
Graphics
Vector format has been popular for representing icons and sketches. It has also been famous for design purposes. Regarding image editing, research on vector graphics editing rarely exists in contrast with the raster counterpart. We considered the reason to be the lack of datasets and benchmarks. Thus, we propose SVGEditBench V2, a benchmark dataset for instruction-based SVG editing. SVGEditBench V2 comprises triplets of an original image, a ground truth image, and the editing prompt. We built the dataset by first extracting image pairs from various SVG emoji datasets. Then, we had GPT-4o to create the prompt. We found that triplets gained by this simple pipeline contain varying sorts of editing tasks. Additionally, we performed the editing tasks with existing LLMs and investigated how those current methods can perform SVG editing. Although there were some successful cases, we found that there is a massive room for improvement.
title SVGEditBench V2: A Benchmark for Instruction-based SVG Editing
topic Graphics
url https://arxiv.org/abs/2502.19453