Static Vs. Agentic Game Master AI for Facilitating Solo Role-Playing Experiences

Fuente: arXiv
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Auteurs principaux: Jørgensen, Nicolai Hejlesen, Tharmabalan, Sarmilan, Aslan, Ilhan, Hansen, Nicolai Brodersen, Merritt, Timothy
Format: Preprint
Publié: 2025
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author Jørgensen, Nicolai Hejlesen
Tharmabalan, Sarmilan
Aslan, Ilhan
Hansen, Nicolai Brodersen
Merritt, Timothy
author_facet Jørgensen, Nicolai Hejlesen
Tharmabalan, Sarmilan
Aslan, Ilhan
Hansen, Nicolai Brodersen
Merritt, Timothy
contents This paper presents a game master AI for single-player role-playing games. The AI is designed to deliver interactive text-based narratives and experiences typically associated with multiplayer tabletop games like Dungeons & Dragons. We report on the design process and the series of experiments to improve the functionality and experience design, resulting in two functional versions of the system. While v1 of our system uses simplified prompt engineering, v2 leverages a multi-agent architecture and the ReAct framework to include reasoning and action. A comparative evaluation demonstrates that v2 as an agentic system maintains play while significantly improving modularity and game experience, including immersion and curiosity. Our findings contribute to the evolution of AI-driven interactive fiction, highlighting new avenues for enhancing solo role-playing experiences.
format Preprint
id arxiv_https___arxiv_org_abs_2502_19519
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Static Vs. Agentic Game Master AI for Facilitating Solo Role-Playing Experiences
Jørgensen, Nicolai Hejlesen
Tharmabalan, Sarmilan
Aslan, Ilhan
Hansen, Nicolai Brodersen
Merritt, Timothy
Human-Computer Interaction
Artificial Intelligence
This paper presents a game master AI for single-player role-playing games. The AI is designed to deliver interactive text-based narratives and experiences typically associated with multiplayer tabletop games like Dungeons & Dragons. We report on the design process and the series of experiments to improve the functionality and experience design, resulting in two functional versions of the system. While v1 of our system uses simplified prompt engineering, v2 leverages a multi-agent architecture and the ReAct framework to include reasoning and action. A comparative evaluation demonstrates that v2 as an agentic system maintains play while significantly improving modularity and game experience, including immersion and curiosity. Our findings contribute to the evolution of AI-driven interactive fiction, highlighting new avenues for enhancing solo role-playing experiences.
title Static Vs. Agentic Game Master AI for Facilitating Solo Role-Playing Experiences
topic Human-Computer Interaction
Artificial Intelligence
url https://arxiv.org/abs/2502.19519