Re-evaluating Open-ended Evaluation of Large Language Models

Fuente: arXiv
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Hauptverfasser: Liu, Siqi, Gemp, Ian, Marris, Luke, Piliouras, Georgios, Heess, Nicolas, Lanctot, Marc
Format: Preprint
Veröffentlicht: 2025
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author Liu, Siqi
Gemp, Ian
Marris, Luke
Piliouras, Georgios
Heess, Nicolas
Lanctot, Marc
author_facet Liu, Siqi
Gemp, Ian
Marris, Luke
Piliouras, Georgios
Heess, Nicolas
Lanctot, Marc
contents Evaluation has traditionally focused on ranking candidates for a specific skill. Modern generalist models, such as Large Language Models (LLMs), decidedly outpace this paradigm. Open-ended evaluation systems, where candidate models are compared on user-submitted prompts, have emerged as a popular solution. Despite their many advantages, we show that the current Elo-based rating systems can be susceptible to and even reinforce biases in data, intentional or accidental, due to their sensitivity to redundancies. To address this issue, we propose evaluation as a 3-player game, and introduce novel game-theoretic solution concepts to ensure robustness to redundancy. We show that our method leads to intuitive ratings and provide insights into the competitive landscape of LLM development.
format Preprint
id arxiv_https___arxiv_org_abs_2502_20170
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Re-evaluating Open-ended Evaluation of Large Language Models
Liu, Siqi
Gemp, Ian
Marris, Luke
Piliouras, Georgios
Heess, Nicolas
Lanctot, Marc
Computer Science and Game Theory
Computation and Language
Machine Learning
Evaluation has traditionally focused on ranking candidates for a specific skill. Modern generalist models, such as Large Language Models (LLMs), decidedly outpace this paradigm. Open-ended evaluation systems, where candidate models are compared on user-submitted prompts, have emerged as a popular solution. Despite their many advantages, we show that the current Elo-based rating systems can be susceptible to and even reinforce biases in data, intentional or accidental, due to their sensitivity to redundancies. To address this issue, we propose evaluation as a 3-player game, and introduce novel game-theoretic solution concepts to ensure robustness to redundancy. We show that our method leads to intuitive ratings and provide insights into the competitive landscape of LLM development.
title Re-evaluating Open-ended Evaluation of Large Language Models
topic Computer Science and Game Theory
Computation and Language
Machine Learning
url https://arxiv.org/abs/2502.20170