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Autori principali: Kirschstein, Tobias, Romero, Javier, Sevastopolsky, Artem, Nießner, Matthias, Saito, Shunsuke
Natura: Preprint
Pubblicazione: 2025
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Accesso online:https://arxiv.org/abs/2502.20220
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author Kirschstein, Tobias
Romero, Javier
Sevastopolsky, Artem
Nießner, Matthias
Saito, Shunsuke
author_facet Kirschstein, Tobias
Romero, Javier
Sevastopolsky, Artem
Nießner, Matthias
Saito, Shunsuke
contents Traditionally, creating photo-realistic 3D head avatars requires a studio-level multi-view capture setup and expensive optimization during test-time, limiting the use of digital human doubles to the VFX industry or offline renderings. To address this shortcoming, we present Avat3r, which regresses a high-quality and animatable 3D head avatar from just a few input images, vastly reducing compute requirements during inference. More specifically, we make Large Reconstruction Models animatable and learn a powerful prior over 3D human heads from a large multi-view video dataset. For better 3D head reconstructions, we employ position maps from DUSt3R and generalized feature maps from the human foundation model Sapiens. To animate the 3D head, our key discovery is that simple cross-attention to an expression code is already sufficient. Finally, we increase robustness by feeding input images with different expressions to our model during training, enabling the reconstruction of 3D head avatars from inconsistent inputs, e.g., an imperfect phone capture with accidental movement, or frames from a monocular video. We compare Avat3r with current state-of-the-art methods for few-input and single-input scenarios, and find that our method has a competitive advantage in both tasks. Finally, we demonstrate the wide applicability of our proposed model, creating 3D head avatars from images of different sources, smartphone captures, single images, and even out-of-domain inputs like antique busts. Project website: https://tobias-kirschstein.github.io/avat3r/
format Preprint
id arxiv_https___arxiv_org_abs_2502_20220
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Avat3r: Large Animatable Gaussian Reconstruction Model for High-fidelity 3D Head Avatars
Kirschstein, Tobias
Romero, Javier
Sevastopolsky, Artem
Nießner, Matthias
Saito, Shunsuke
Computer Vision and Pattern Recognition
Traditionally, creating photo-realistic 3D head avatars requires a studio-level multi-view capture setup and expensive optimization during test-time, limiting the use of digital human doubles to the VFX industry or offline renderings. To address this shortcoming, we present Avat3r, which regresses a high-quality and animatable 3D head avatar from just a few input images, vastly reducing compute requirements during inference. More specifically, we make Large Reconstruction Models animatable and learn a powerful prior over 3D human heads from a large multi-view video dataset. For better 3D head reconstructions, we employ position maps from DUSt3R and generalized feature maps from the human foundation model Sapiens. To animate the 3D head, our key discovery is that simple cross-attention to an expression code is already sufficient. Finally, we increase robustness by feeding input images with different expressions to our model during training, enabling the reconstruction of 3D head avatars from inconsistent inputs, e.g., an imperfect phone capture with accidental movement, or frames from a monocular video. We compare Avat3r with current state-of-the-art methods for few-input and single-input scenarios, and find that our method has a competitive advantage in both tasks. Finally, we demonstrate the wide applicability of our proposed model, creating 3D head avatars from images of different sources, smartphone captures, single images, and even out-of-domain inputs like antique busts. Project website: https://tobias-kirschstein.github.io/avat3r/
title Avat3r: Large Animatable Gaussian Reconstruction Model for High-fidelity 3D Head Avatars
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2502.20220