InterMimic: Towards Universal Whole-Body Control for Physics-Based Human-Object Interactions

Fuente: arXiv
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Autores principales: Xu, Sirui, Ling, Hung Yu, Wang, Yu-Xiong, Gui, Liang-Yan
Formato: Preprint
Publicado: 2025
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author Xu, Sirui
Ling, Hung Yu
Wang, Yu-Xiong
Gui, Liang-Yan
author_facet Xu, Sirui
Ling, Hung Yu
Wang, Yu-Xiong
Gui, Liang-Yan
contents Achieving realistic simulations of humans interacting with a wide range of objects has long been a fundamental goal. Extending physics-based motion imitation to complex human-object interactions (HOIs) is challenging due to intricate human-object coupling, variability in object geometries, and artifacts in motion capture data, such as inaccurate contacts and limited hand detail. We introduce InterMimic, a framework that enables a single policy to robustly learn from hours of imperfect MoCap data covering diverse full-body interactions with dynamic and varied objects. Our key insight is to employ a curriculum strategy -- perfect first, then scale up. We first train subject-specific teacher policies to mimic, retarget, and refine motion capture data. Next, we distill these teachers into a student policy, with the teachers acting as online experts providing direct supervision, as well as high-quality references. Notably, we incorporate RL fine-tuning on the student policy to surpass mere demonstration replication and achieve higher-quality solutions. Our experiments demonstrate that InterMimic produces realistic and diverse interactions across multiple HOI datasets. The learned policy generalizes in a zero-shot manner and seamlessly integrates with kinematic generators, elevating the framework from mere imitation to generative modeling of complex human-object interactions.
format Preprint
id arxiv_https___arxiv_org_abs_2502_20390
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle InterMimic: Towards Universal Whole-Body Control for Physics-Based Human-Object Interactions
Xu, Sirui
Ling, Hung Yu
Wang, Yu-Xiong
Gui, Liang-Yan
Computer Vision and Pattern Recognition
Graphics
Robotics
Achieving realistic simulations of humans interacting with a wide range of objects has long been a fundamental goal. Extending physics-based motion imitation to complex human-object interactions (HOIs) is challenging due to intricate human-object coupling, variability in object geometries, and artifacts in motion capture data, such as inaccurate contacts and limited hand detail. We introduce InterMimic, a framework that enables a single policy to robustly learn from hours of imperfect MoCap data covering diverse full-body interactions with dynamic and varied objects. Our key insight is to employ a curriculum strategy -- perfect first, then scale up. We first train subject-specific teacher policies to mimic, retarget, and refine motion capture data. Next, we distill these teachers into a student policy, with the teachers acting as online experts providing direct supervision, as well as high-quality references. Notably, we incorporate RL fine-tuning on the student policy to surpass mere demonstration replication and achieve higher-quality solutions. Our experiments demonstrate that InterMimic produces realistic and diverse interactions across multiple HOI datasets. The learned policy generalizes in a zero-shot manner and seamlessly integrates with kinematic generators, elevating the framework from mere imitation to generative modeling of complex human-object interactions.
title InterMimic: Towards Universal Whole-Body Control for Physics-Based Human-Object Interactions
topic Computer Vision and Pattern Recognition
Graphics
Robotics
url https://arxiv.org/abs/2502.20390