Digital Player: Evaluating Large Language Models based Human-like Agent in Games

Fuente: arXiv
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Auteurs principaux: Wang, Jiawei, Wang, Kai, Lin, Shaojie, Wu, Runze, Xu, Bihan, Jiang, Lingeng, Zhao, Shiwei, Zhu, Renyu, Liu, Haoyu, Hu, Zhipeng, Fan, Zhong, Li, Le, Lyu, Tangjie, Fan, Changjie
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Publié: 2025
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author Wang, Jiawei
Wang, Kai
Lin, Shaojie
Wu, Runze
Xu, Bihan
Jiang, Lingeng
Zhao, Shiwei
Zhu, Renyu
Liu, Haoyu
Hu, Zhipeng
Fan, Zhong
Li, Le
Lyu, Tangjie
Fan, Changjie
author_facet Wang, Jiawei
Wang, Kai
Lin, Shaojie
Wu, Runze
Xu, Bihan
Jiang, Lingeng
Zhao, Shiwei
Zhu, Renyu
Liu, Haoyu
Hu, Zhipeng
Fan, Zhong
Li, Le
Lyu, Tangjie
Fan, Changjie
contents With the rapid advancement of Large Language Models (LLMs), LLM-based autonomous agents have shown the potential to function as digital employees, such as digital analysts, teachers, and programmers. In this paper, we develop an application-level testbed based on the open-source strategy game "Unciv", which has millions of active players, to enable researchers to build a "data flywheel" for studying human-like agents in the "digital players" task. This "Civilization"-like game features expansive decision-making spaces along with rich linguistic interactions such as diplomatic negotiations and acts of deception, posing significant challenges for LLM-based agents in terms of numerical reasoning and long-term planning. Another challenge for "digital players" is to generate human-like responses for social interaction, collaboration, and negotiation with human players. The open-source project can be found at https:/github.com/fuxiAIlab/CivAgent.
format Preprint
id arxiv_https___arxiv_org_abs_2502_20807
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Digital Player: Evaluating Large Language Models based Human-like Agent in Games
Wang, Jiawei
Wang, Kai
Lin, Shaojie
Wu, Runze
Xu, Bihan
Jiang, Lingeng
Zhao, Shiwei
Zhu, Renyu
Liu, Haoyu
Hu, Zhipeng
Fan, Zhong
Li, Le
Lyu, Tangjie
Fan, Changjie
Machine Learning
With the rapid advancement of Large Language Models (LLMs), LLM-based autonomous agents have shown the potential to function as digital employees, such as digital analysts, teachers, and programmers. In this paper, we develop an application-level testbed based on the open-source strategy game "Unciv", which has millions of active players, to enable researchers to build a "data flywheel" for studying human-like agents in the "digital players" task. This "Civilization"-like game features expansive decision-making spaces along with rich linguistic interactions such as diplomatic negotiations and acts of deception, posing significant challenges for LLM-based agents in terms of numerical reasoning and long-term planning. Another challenge for "digital players" is to generate human-like responses for social interaction, collaboration, and negotiation with human players. The open-source project can be found at https:/github.com/fuxiAIlab/CivAgent.
title Digital Player: Evaluating Large Language Models based Human-like Agent in Games
topic Machine Learning
url https://arxiv.org/abs/2502.20807